Catalog A2 — Weapons (missiles)¶
Every shipped [MISSILE] entry: display name, description, unlock, template, base values (template values included), explosion and warheads, users, upgrades and the target traits that change its effect. canbeintercepted is shown as a percentage.
Templates¶
| Template | Used by | Can be fired at |
|---|---|---|
AntiAir |
9 weapons | aircraft |
AntiAirAll |
1 weapons | aircraft, missiles, ballistic missiles in flight |
AntiAirNuke |
4 weapons | aircraft |
AntiMissile |
3 weapons | missiles |
AntiMissileAA |
2 weapons | aircraft, missiles |
AntiMissileMidcourse |
5 weapons | ballistic missiles in flight |
AntiMissileTerminal |
1 weapons | missiles, ballistic missiles in flight |
AntiRadiation |
1 weapons | Radar Site, Short-Wave Radar Vehicle, AA Gun Site, Over-The-Horizon Radar, Naval Monitoring Station, Space Radar, SAM Site, Midcourse ABM Site, Mobile SAM, Jamming Vehicle, Terminal ABM Site |
AntiSat |
7 weapons | Spy Satellite, Space Shuttle |
AntiShip |
0 weapons | ships |
Army |
2 weapons | ground units |
Biological |
15 weapons | cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base |
CFLaser |
1 weapons | ground units, ships |
Chemical |
16 weapons | cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base |
ChemicalArtillery |
4 weapons | Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base |
CyberAttack |
1 weapons | cities, Intelligence Center, Research Center, Cyber Warfare Center |
Default |
19 weapons | ground units, ships, cities, map points |
DepthCharge |
3 weapons | submarines |
LandAttack |
1 weapons | ground units |
Laser_Weapon |
1 weapons | ballistic missiles in flight, missiles |
Massacre |
1 weapons | cities, map points |
No Attack |
5 weapons | — |
Nuke |
94 weapons | ground units, ships, cities, map points |
NukeArtillery |
2 weapons | ground units, ships |
SemiGuided |
2 weapons | ground units, ships |
Small Arms |
1 weapons | Bomb Truck, Heavy Bomb Truck, Spec-Ops Team, Security Checkpoint, Spec-Ops Helicopter, Naval Helicopter, Cyber Warfare Center |
Torpedo |
3 weapons | ships, submarines |
TorpedoNuke |
0 weapons | ships, map points, submarines, cities |
Nuclear weapons¶
10 Megaton Cobalt HGV (10M Cobalt HGV)¶
A hypersonic glide vehicle containing a 10MT cobalt warhead.
How to get it: available from the start — technology M_10M_Cobalt_HGV.
Template: Nuke.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 500 |
precision |
1 |
canbeintercepted |
4% |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutnuke_10000_Cobalt: damage 75, blast radius 400 km, full effect within 150 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10 Megaton Enhanced Salted HGV (10M Salt HGV)¶
A hypersonic glide vehicle containing a 10MT enhanced salted warhead.
How to get it: available from the start — technology M_10M_Salt_HGV.
Template: Nuke.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 500 |
precision |
1 |
canbeintercepted |
4% |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutnuke_10000_Salt: damage 90, blast radius 500 km, full effect within 180 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10 Megaton HGV (10M HGV)¶
A hypersonic glide vehicle containing a 10MT warhead.
How to get it: available from the start — technology M_10M_HGV.
Template: Nuke.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 500 |
precision |
1 |
canbeintercepted |
4% |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
100kt Warhead (100kt MRBM MIRV warhead)¶
A medium-range MIRV warhead with a 100kt blast yield.
How to get it: available from the start — technology M_100K_WARHEAD_MRBM.
Template: Nuke.
Warhead of: 3x100kt MIRV MRBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
5 500 |
speed |
2 200 |
precision |
0 |
canbeintercepted |
45% |
Explosion:
nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
1M ICBM Warhead (1M ICBM MIRV warhead)¶
An ICBM MIRV warhead with a megaton blast yield.
How to get it: available from the start — technology M_1M_ICBM_Warhead.
Template: Nuke.
Warhead of: 6x1M Heavy MIRV ICBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 000 |
precision |
0 |
canbeintercepted |
30% |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
1M Pure Fusion Warhead (1M warhead fusion)¶
A pure-fusion MIRV warhead with a 1 megaton blast yield.
How to get it: available from the start — technology M_1M_WARHEAD_FUSION.
Template: Nuke.
Warhead of: 8x1MT Pure Fusion MIRV MRBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 000 |
precision |
0 |
canbeintercepted |
30% |
Explosion:
nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
25 Megaton HGV (25M HGV)¶
A hypersonic glide vehicle containing a 25MT warhead.
How to get it: available from the start — technology M_25M_HGV.
Template: Nuke.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 500 |
precision |
1 |
canbeintercepted |
4% |
Explosion:
nuke_25000: damage 6 750, blast radius 270 km, full effect within 65 km, yield 25 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
250kt ICBM Warhead (250kt ICBM MIRV warhead)¶
An ICBM MIRV warhead with a 250kt blast yield.
How to get it: available from the start — technology M_250K_WARHEAD_ICBM.
Template: Nuke.
Warhead of: 3x250kt Heavy MIRV ICBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 000 |
precision |
0 |
canbeintercepted |
30% |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
250kt Warhead (250kt MRBM MIRV warhead)¶
A medium-range MIRV warhead with a 250kt blast yield.
How to get it: available from the start — technology M_250K_WARHEAD_MRBM.
Template: Nuke.
Warhead of: 3x250kt MIRV MRBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
5 500 |
speed |
2 200 |
precision |
0 |
canbeintercepted |
45% |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
5 Megaton HGV (5M HGV)¶
A hypersonic glide vehicle containing a 5MT warhead.
How to get it: available from the start — technology M_5M_HGV.
Template: Nuke.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 500 |
precision |
1 |
canbeintercepted |
4% |
Explosion:
nuke_5000: damage 1 600, blast radius 175 km, full effect within 37.5 km, yield 5 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
50 Megaton Pure Fusion HGV (50M Pure Fusion HGV)¶
A hypersonic glide vehicle containing a 50MT warhead.
How to get it: available from the start — technology M_50M_HGV.
Template: Nuke.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 500 |
precision |
1 |
canbeintercepted |
4% |
Explosion:
nuke_50000_Fusion: damage 10 000, blast radius 280 km, full effect within 80 km, yield 50 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500 Kiloton HGV (500kt HGV)¶
A hypersonic glide vehicle containing a 500kt warhead.
How to get it: available from the start — technology M_500kt_HGV.
Template: Nuke.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 500 |
precision |
1 |
canbeintercepted |
4% |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt ICBM Warhead (500kt ICBM MIRV warhead)¶
An ICBM MIRV warhead with a 500kt blast yield.
How to get it: available from the start — technology M_500K_WARHEAD_ICBM.
Template: Nuke.
Warhead of: 3x500kt Heavy MIRV ICBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
speed |
3 000 |
precision |
0 |
canbeintercepted |
30% |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Warhead (500kt MRBM MIRV warhead)¶
A medium-range MIRV warhead with a 500kt blast yield.
How to get it: available from the start — technology M_500K_WARHEAD_MRBM.
Template: Nuke.
Warhead of: 6x500kt MIRV MRBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
5 500 |
speed |
2 200 |
precision |
0 |
canbeintercepted |
45% |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Heavy 500 Kiloton Bomb (500kt nuke_heavy)¶
An early nuclear fission bomb with a 500kt blast yield, designed to be deployed by strategic bombers.
How to get it: Nuclear Fission Weapons (Nuclear_Fission) — technology M_500kt_nuke_heavy.
Template: Nuke.
Used by: Strategic Bomber, High-Speed Bomber, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
30 |
speed |
100 |
precision |
3 |
productioncost |
2.4 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Early Thermonuclear Weapons (
Thermonuclear_bomb): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Light 100 Kiloton Bomb (100kt_nuke_light)¶
A lightweight nuclear fission bomb with a 100 kiloton blast yield, which is small enough to deploy using multirole fighters.
How to get it: Nuclear Fission Weapons (Nuclear_Fission) — technology M_100kt_nuke_light.
Template: Nuke.
Used by: Multirole Attacker, Strategic Bomber, High-Speed Bomber, Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
0.75 |
Explosion:
nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
100 Kiloton MRBM (100kt_MRBM)¶
A medium-range ballistic missile with a 100kt fission warhead, fired from land-based systems. Effective against tactical and strategic targets.
How to get it: Nuclear Fission Weapons (Nuclear_Fission) + Medium-Range Ballistic Missile (MRBM) — technology M_100kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
40% |
productioncost |
1 |
Explosion:
nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
100 Kiloton SLBM (100kt_SLBM)¶
A submarine-launched ballistic missile with a 100kt fission warhead.
How to get it: Nuclear Fission Weapons (Nuclear_Fission) + Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) — technology M_100kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1 |
Explosion:
nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
250 Kiloton MRBM (250kt_MRBM)¶
A medium-range ballistic missile with a 250kt thermonuclear warhead, fired from land-based systems. Effective against tactical and strategic targets.
How to get it: Medium-Range Ballistic Missile (MRBM) + Early Thermonuclear Weapons (Thermonuclear_bomb) — technology M_250kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
40% |
productioncost |
1.5 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Medium-Range Ballistic Missile (
MRBM) + Boosted Fission Stages (Mega-warheads): can no longer be built - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
250 Kiloton SLBM (250kt_SLBM)¶
A submarine-launched ballistic missile with a 250kt warhead.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Early Thermonuclear Weapons (Thermonuclear_bomb) — technology M_250kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + Boosted Fission Stages (Mega-warheads): can no longer be built - With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
5 Megaton ICBM (ICBM (5M Heavy))¶
A heavy ICBM equipped with a 5 megaton thermonuclear warhead. Only usable by ICBM launchpads, or silos upgraded to support high-powered rockets.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Early Thermonuclear Weapons (Thermonuclear_bomb) — technology M_ICBM_5M_Heavy.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
6 |
Explosion:
nuke_5000: damage 1 600, blast radius 175 km, full effect within 37.5 km, yield 5 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With Launchpad ICBM (
Launchpad_ICBM) + Boosted Fission Stages (Mega-warheads): can no longer be built - With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Hypersonic Glide Vehicles (
Hypersonic_Glide_Vehicles):heads= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500 Kiloton Heavy ICBM (ICBM (500kt Heavy))¶
An ICBM equipped with an early 500kt fission warhead. Only usable by ICBM launchpads, or silos upgraded to support high-powered rockets.
How to get it: Nuclear Fission Weapons (Nuclear_Fission) + Launchpad ICBM (Launchpad_ICBM) — technology M_ICBM_500kt_Heavy.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
4 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Hypersonic Glide Vehicles (
Hypersonic_Glide_Vehicles):heads= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Heavy 10 Megaton Bomb (10M nuke_heavy)¶
A thermonuclear free-fall bomb with a 10 megaton blast yield, designed to be deployed by strategic bombers.
How to get it: Early Thermonuclear Weapons (Thermonuclear_bomb) — technology M_10M_nuke_heavy.
Template: Nuke.
Used by: Strategic Bomber, High-Speed Bomber, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
6.4 |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Boosted Fission Stages (
Mega-warheads): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Light 250 Kiloton Bomb (250kt_nuke_light)¶
A lightweight thermonuclear bomb with a 250 kiloton blast yield, which is small enough to deploy using multirole fighters.
How to get it: Early Thermonuclear Weapons (Thermonuclear_bomb) — technology M_250kt_nuke_light.
Template: Nuke.
Used by: Multirole Attacker, Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Boosted Fission Stages (
Mega-warheads): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Neutron-Kill ABM (Light Nuclear ABM)¶
An anti-ballistic missile designed to destroy incoming missiles in the midcourse phase of their trajectory. It uses a small nuclear warhead to release neutron radiation, which disables incoming missiles. This causes it to release radioactive fallout.
How to get it: Tactical Nuclear Weapons (Tactical_nukes) + Nuclear Midcourse ABM (Nuke_ABM) — technology M_Nuke_ABM_Light.
Template: AntiMissileMidcourse.
Used by: Midcourse ABM Site.
Can be fired at: ballistic missiles in flight.
| Stat | Base value |
|---|---|
range |
950 |
minrange |
650 |
speed |
7 250 |
precision |
0.05 |
maxelevation |
8 000 |
Explosion:
std_bomb_ABM_nuke: damage 10, blast radius 0.05 km, full effect within 0.01 km, yield 1 kt, fallout
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)
Nuclear Artillery (Nuclear Artillery)¶
Heavy artillery that utilizes low-yield tactical nuclear warheads. Used by army bases and army divisions to dramatically increase their destructive potential when in combat.
Releases nuclear fallout, but has no production cost.
How to get it: Tactical Nuclear Weapons (Tactical_nukes) — technology M_Nuclear_Artillery.
Template: NukeArtillery.
Used by: Army Division (Army Division), Army Base.
Can be fired at: ground units, ships.
Replaced after: Tactical Nuclear Weapons (Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon).
| Stat | Base value |
|---|---|
range |
125 |
speed |
500 |
precision |
1 |
Explosion:
Tac_Nuke_Army: damage 6, blast radius 20 km, full effect within 0.5 km, yield 2 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 140 - On units with the “Portable Electronic Optics” (
Portable_Electronic_Optics_EntMod) trait:range= 145 - With Advanced Tactical Nuclear Weapons (
Advanced_Tactical_nukes):damage×1.1precision×0.8
- On units with the “Early Tactical Optics” (
Tactical_Optics_EntMod) trait:range= 150 - On units with the “Advanced Tactical Optics” (
Advanced_Tactical_Optics_Entmod) trait (active after researching Advanced Tactical Optics (Advanced_Tactical_Optics)):range= 155 - On units with the “Light Unmanned Vehicles” (
Light_Unmanned_Vehicles_EntMod) trait:range= 160 - On units with the “Robotic Infantry Aids” (
Robotic_Infantry_EntMod) trait:range= 165
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)
Nuclear SAM (Nuclear SAM)¶
A nuclear tipped surface to air missile. It reliably destroys any aircraft it targets and can destroy multiple targets with splash damage, but requires expensive ammunition, takes longer to reload and drops fallout over where it explodes.
+ Very effective against enemy aircraft.
+ Long range. Doesn't need precise targeting.
+ Can destroy tightly grouped aircraft.
- Expensive, requires production.
- Pollutes friendly territory.
How to get it: Surface-To-Air Missiles (Surface_to_air_missile) + Tactical Nuclear Weapons (Tactical_nukes) — technology M_SAM_Nuke.
Template: AntiAirNuke.
Used by: SAM Site.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
250 |
speed |
2 500 |
precision |
0.27 |
maxelevation |
75 |
productioncost |
0.25 |
Explosion:
Tac_Nuke_2: damage 50, blast radius 150 km, full effect within 50 km, yield 2 kt, fallout
Upgrades:
- With Improved SAMs (
SAM_Mk2):range= 300speed= 3 000precision×0.8- new appearance
- With Advanced SAMs (
SAM_Mk3):range= 400speed= 3 500precision×0.8
- With Stealth Weaponry (
Stealth_Weapons):precision×0.8 - With Hypersonic Hybrid Guidance SAMs (
SAM_Mk4):range= 600speed= 6 000precision×0.8
- With Surface-To-Air Missiles (
Surface_to_air_missile) + Tactical Nuclear Weapons (Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)
Nuclear SRBM (SRBM-N)¶
A short-ranged ballistic missile armed with a small tactical nuclear warhead. Used by ballistic missile sites and SRBM TEL Vehicles.
+ Quick re-fire rate.
+ Cheap, expendable.
- Produces fallout.
- Limited blast yield for a nuclear weapon.
How to get it: Tactical Nuclear Weapons (Tactical_nukes) — technology M_SRBM-N.
Template: Nuke.
Used by: Ballistic Missile Site, SRBM TEL Vehicle.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
100 |
speed |
2 000 |
precision |
1.2 |
canbeintercepted |
50% |
productioncost |
0.1 |
Explosion:
nuke_10: damage 80, blast radius 20 km, full effect within 0.5 km, yield 10 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Tactical Nuclear Weapons (
Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)
Nuclear SSM (Nuclear Cruise Missile)¶
A surface-to-surface cruise missile, armed with a low-yield tactical nuclear warhead. Used to target hardened or high-value targets on land or at sea. Can attack and destroy a variety of surface targets thanks to its wider area of effect.
How to get it: Early Cruise Missiles (Cruise_missiles) + Tactical Nuclear Weapons (Tactical_nukes) — technology M_Nuclear_Cruise_Missile.
Template: Default.
Used by: SSGN (SSGN), Cruiser.
Can be fired at: ground units, ships, cities, map points.
Replaced after: Early Cruise Missiles (Cruise_missiles) + Tactical Nuclear Weapons (Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon).
| Stat | Base value |
|---|---|
range |
650 |
speed |
800 |
precision |
2.5 |
canbeintercepted |
40% |
Explosion:
nuke_10: damage 80, blast radius 20 km, full effect within 0.5 km, yield 10 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Precision Cruise Missiles (
Improved_cruise_missiles):precision= 1.25range= 700- new appearance
- With Evasive Hybrid Guidance Cruise Missiles (
Enhanced_cruise_missiles):precision×0.8range= 800speed= 1 000canbeintercepted×0.3- new appearance
- With Advanced Stand-Off Cruise Missiles (
Advanced_cruise_missiles):precision×0.75range= 1 000speed= 1 250canbeintercepted×0.9- new appearance
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Hypersonic Cruise Missiles (
Experimental_cruise_missiles):range= 1 200speed×4canbeintercepted×0.3- new appearance
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)
100kt ALBM (100kt ALBM)¶
A medium-range air-launched ballistic missile, armed with a 100kt nuclear warhead. Deployable by long-range bombers.
How to get it: Nuclear Fission Weapons (Nuclear_Fission) + Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) — technology M_100kt_ALBM.
Template: Nuke.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
15 |
canbeintercepted |
40% |
productioncost |
1.2 |
Explosion:
nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 5- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
250 Kiloton Light ICBM (ICBM (250kt Light))¶
An ICBM equipped with an early 250kt fission warhead. Can be launched from mobile launchers.
How to get it: Nuclear Fission Weapons (Nuclear_Fission) + Compact ICBM (ICBM) — technology M_ICBM_250kt_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
1.3 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
250kt ALBM (250kt ALBM)¶
A medium-range air-launched ballistic missile, armed with a 250kt nuclear warhead. Deployable by long-range bombers.
How to get it: Early Thermonuclear Weapons (Thermonuclear_bomb) + Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) — technology M_250kt_ALBM.
Template: Nuke.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
15 |
canbeintercepted |
40% |
productioncost |
1.8 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 5- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Air-Launched Ballistic Missiles (
Aircraft-launched_MRBM) + Boosted Fission Stages (Mega-warheads): can no longer be built - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500 Kiloton Light ICBM (ICBM (500kt Light))¶
An ICBM equipped with a 500kt warhead. Can be launched from mobile launchers.
How to get it: Early Thermonuclear Weapons (Thermonuclear_bomb) + Compact ICBM (ICBM) — technology M_ICBM_500kt_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With Compact ICBM (
ICBM) + Boosted Fission Stages (Mega-warheads): can no longer be built - With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
High-Yield Midcourse ABM (Nuclear ABM)¶
A nuclear tipped anti-ballistic missile. Can reliably destroy incoming ballistic missiles and warheads, but is expensive to produce and pollutes the territory it explodes over. It can also potentially harm friendly cities, but not nearly as badly as a successful enemy strike. It is not equipped by default.
+ Destroys ballistic missiles.
+ Wide blast radius, effective against MIRVs.
- Expensive ammunition requires production.
- Does not stop low, non-ballistic missiles.
- Close detonations hurt friendly cities.
- Pollutes friendly territory.
How to get it: Nuclear Midcourse ABM (Nuke_ABM) + Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) — technology M_Nuke_ABM.
Template: AntiMissileMidcourse.
Used by: Midcourse ABM Site.
Can be fired at: ballistic missiles in flight.
| Stat | Base value |
|---|---|
range |
950 |
minrange |
650 |
speed |
7 250 |
precision |
0.5 |
maxelevation |
8 000 |
productioncost |
1.8 |
Explosion:
Tac_Nuke_ABM: damage 50, blast radius 30 km, full effect within 25 km, yield 2 kt, fallout
Upgrades:
- With Conventional Midcourse ABM (
anti_ballistic_missile):range= 1 000speed= 7 250maxelevation= 9 000- new appearance
- With Hit-To-Kill Midcourse ABM (
ABM_Mk2):range= 1 200speed= 7 500maxelevation= 9 000- new appearance
- With Advanced Midcourse ABM (
ABM_Mk3):range= 1 400speed= 8 000maxelevation= 9 500- new appearance
- With Experimental Midcourse ABM (
ABM_Mk4):range= 1 600speed= 8 500maxelevation= 10 000- new appearance
- With Nuclear Midcourse ABM (
Nuke_ABM) + Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
damage×0.5: “Resist Nuke ABM” (Resist_Nuke_ABM), “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)
Nuclear AAM (Nuclear AAM)¶
A nuclear tipped air-to-air missile, which is capable of destroying groups of aircraft if they are close enough together. Pollutes the territory that it explodes over.
+ Reliably destroys aircraft.
+ Potential to hit several aircraft at once
+ Does not require precise targeting.
- Expensive to produce.
- Can only be fired by interceptors.
- Releases radioactive fallout.
How to get it: Early Infrared Air-to-Air Missiles (Air_to_Air_Missile) + Interceptor Aircraft (Interceptor_aircraft) + Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) — technology M_Air_to_air_missile_Nuke.
Template: AntiAirNuke.
Used by: Interceptor.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
400 |
minrange |
150 |
speed |
2 500 |
precision |
10 |
maxelevation |
100 |
productioncost |
0.25 |
Explosion:
Tac_Nuke_2: damage 50, blast radius 150 km, full effect within 50 km, yield 2 kt, fallout
Upgrades:
- With All-Aspect AAMs (
AAM_Improved):precision×0.75range= 600speed= 2 750
- With F&F Radar-Guided AAMs (
AAM_Enhanced):precision×0.75range= 800speed= 3 000
- With Off-Boresight Ramjet AAMs (
AAM_Advanced):precision×0.75range= 1 000speed= 3 750
- With Stealth Weaponry (
Stealth_Weapons):precision×0.8 - With Advanced Hybrid Guidance AAMs (
AAM_Experimental):range= 1 200speed= 6 000
- With Early Infrared Air-to-Air Missiles (
Air_to_Air_Missile) + Interceptor Aircraft (Interceptor_aircraft) + Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)range×0.75: “Helicopters” (Helicopter_Modifier)
Nuclear ALCM (ALCM-N)¶
An air-launched cruise missile armed with a tactical nuclear warhead. Has a longer range than regular AGMs and comes with the benefit of being much more destructive. Usable by long-range bombers and 4th generation multirole fighters or better.
+ Good range for a tactical weapon.
+ Deployable by multirole fighters.
+ Easy to fire many at once.
+ Can upgrade to a hypersonic variant.
- Has a production cost.
- Contaminates the area it explodes in.
How to get it: Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) + Optically Guided AGMs (Improved_AGM) + Precision Cruise Missiles (Improved_cruise_missiles) — technology M_ALCM-N.
Template: Default.
Used by: Multirole Attacker, Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
600 |
speed |
900 |
precision |
1.25 |
canbeintercepted |
50% |
productioncost |
0.5 |
Explosion:
nuke_10: damage 80, blast radius 20 km, full effect within 0.5 km, yield 10 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Evasive Hybrid Guidance Cruise Missiles (
Enhanced_cruise_missiles):- new appearance
range= 900speed= 1 200
- With Specialized Precision AGMs (
Enhanced_AGM):precision×0.8 - With Advanced Stand-Off Cruise Missiles (
Advanced_cruise_missiles):- new appearance
range= 1 200speed= 1 500canbeintercepted×0.8
- With Autonomous Active Tracking AGMs (
Advanced_AGM):precision×0.75 - With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Hypersonic Cruise Missiles (
Experimental_cruise_missiles):- new appearance
range×1.25speed= 5 000canbeintercepted×0.3damage×1.125
- With Neural Network Trained AGMs (
Experimental_AGM):precision×0.8 - With Advanced Tactical Nuclear Weapons (
Advanced_Tactical_nukes) + Optically Guided AGMs (Improved_AGM) + Precision Cruise Missiles (Improved_cruise_missiles) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)
Nuclear ASAT (Nuclear ASAT)¶
A nuclear-armed missile designed to destroy enemy satellites.
+ Extremely damaging over a wide area.
+ Will not miss.
- Creates EMPs which affect cities.
- Massive collateral damage potential.
How to get it: Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) + Nuclear Anti-Satellite Weapons (Nuke_ASAT) — technology M_ASAT_Nuke.
Template: AntiSat.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: Spy Satellite, Space Shuttle.
| Stat | Base value |
|---|---|
range |
2 500 |
speed |
8 000 |
precision |
1 |
canbeintercepted |
0% |
maxelevation |
50 000 |
productioncost |
1.65 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 sNuke_ASAT_EMP: damage 0Tac_Nuke_2: damage 50, blast radius 150 km, full effect within 50 km, yield 2 kt, fallout
Upgrades:
- With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 250affectedrange= 250
- With Precision ASAT Weapons (
ASAT):range= 3 000speed= 9 000
Against targets with these traits:
canbeintercepted= 1: “Satellite Defence” (Satellite_Defence)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)damage= 100: “EMP Killable” (EMP_Killable)
Nuclear Torpedo (Nuclear Torpedo)¶
An anti-ship torpedo armed with a tactical nuclear warhead. Capable of targeting ships and submarines. Produces pollution and has a production cost.
+ Can instantly destroy enemy ships.
+ Can destroy tightly grouped targets.
+ Can upgrade to a high-speed variant.
- Expensive to produce.
- Contaminates the area it explodes in.
How to get it: Tactical Nuclear Weapons (Tactical_nukes) + Improved Underwater Weapons (Improved_Underwater_Weapons) — technology M_Nuclear_Torpedo_Tac.
Template: Torpedo.
Used by: Attack Submarine (Submarine).
Can be fired at: ships, submarines.
| Stat | Base value |
|---|---|
range |
200 |
speed |
120 |
precision |
1 |
productioncost |
0.5 |
Explosion:
Tac_Nuke_2_Wet: damage 50, blast radius 100 km, full effect within 25 km, yield 2 kt, fallout
Upgrades:
- With Enhanced Underwater Weapons (
Enhanced_Underwater_Weapons):- new appearance
range= 210speed×2.5
- With Advanced Underwater Weapons (
Advanced_Underwater_Weapons):range= 220precision×0.75
- With Experimental Underwater Weapons (
Experimental_Underwater_Weapons):range= 230precision= 0.2
- With Tactical Nuclear Weapons (
Tactical_nukes) + Improved Underwater Weapons (Improved_Underwater_Weapons) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
10 Megaton ICBM (ICBM (10M))¶
A heavy ICBM equipped with a 10 megaton thermonuclear warhead. Only usable by ICBM launchpads, or silos upgraded to support high-powered rockets.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Boosted Fission Stages (Mega-warheads) — technology M_ICBM_10M_Heavy.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
6 |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Launchpad ICBM (
Launchpad_ICBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built - With Hypersonic Glide Vehicles (
Hypersonic_Glide_Vehicles):heads= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
1M EMP ICBM (ICBM (1M EMP))¶
A nuclear ICBM designed to explode at high-altitude and generate a high-intensity electromagnetic pulse, which is capable of disabling unshielded military equipment and shutting down civilian infrastructure, doing drastic damage to the economy.
How to get it: Compact ICBM (ICBM) + Specialized EMP Weapons (Specialized_EMP) — technology M_ICBM_1M_EMP.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 snuke_1000_EMP: damage 0, yield 1 Mt, fallout
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 700affectedrange= 700
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Compact ICBM (
ICBM) + Super EMP Weapons (Super_EMP): can no longer be built
Against targets with these traits:
damage= 100: “EMP Killable” (EMP_Killable)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
3x100kt MIRV MRBM (3x100kt_MRBM)¶
A medium-range ballistic missile MIRV that deploys 3 100kt warheads. Fired from land-based systems.
How to get it: Medium-Range Ballistic Missile (MRBM) + Early Thermonuclear Weapons (Thermonuclear_bomb) + MIRV (MIRV) — technology M_3x100kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
20 |
canbeintercepted |
45% |
productioncost |
3.2 |
Explosion:
nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, fallout; warheads 3 × 100kt Warhead (nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Medium-Range Ballistic Missile (
MRBM) + MIRV (MIRV) + Boosted Fission Stages (Mega-warheads): can no longer be built - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
3x100kt MIRV SLBM (3x100kt_SLBM)¶
A submarine-launched MIRV that releases three 100kt warheads.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Early Thermonuclear Weapons (Thermonuclear_bomb) + MIRV (MIRV) — technology M_3x100kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
20 |
canbeintercepted |
45% |
productioncost |
3.5 |
Explosion:
nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, fallout; warheads 3 × 100kt Warhead (nuke_100: damage 225, blast radius 60 km, full effect within 10 km, yield 100 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + MIRV (MIRV) + Boosted Fission Stages (Mega-warheads): can no longer be built - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
3x250kt Heavy MIRV ICBM (3x250kt ICBM)¶
An MIRV ICBM that deploys 3 separate 250kt warheads in mid-flight. Only usable by ICBM launchpads or silos upgraded to support high-powered rockets.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Early Thermonuclear Weapons (Thermonuclear_bomb) + MIRV (MIRV) — technology M_3x250kt_ICBM.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
20 |
canbeintercepted |
30% |
productioncost |
6.4 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout; warheads 3 × 250kt ICBM Warhead (nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Launchpad ICBM (
Launchpad_ICBM) + MIRV (MIRV) + Boosted Fission Stages (Mega-warheads): can no longer be built - With High-Power Rocket Designs (
Heavy_Missiles):range×1.5 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
3x250kt MIRV MRBM (3x250kt_MRBM)¶
A medium-range ballistic missile MIRV that deploys 3 250kt warheads. Fired from land-based systems.
How to get it: Medium-Range Ballistic Missile (MRBM) + MIRV (MIRV) + Boosted Fission Stages (Mega-warheads) — technology M_3x250kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
20 |
canbeintercepted |
45% |
productioncost |
3.2 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout; warheads 3 × 250kt Warhead (nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Medium-Range Ballistic Missile (
MRBM) + Boosted Fission Stages (Mega-warheads) + Enhanced MIRVs (Improved_MIRV): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
3x250kt MIRV SLBM (3x250kt_SLBM)¶
A submarine-launched MIRV that releases three 250kt warheads.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + MIRV (MIRV) + Boosted Fission Stages (Mega-warheads) — technology M_3x250kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
20 |
canbeintercepted |
45% |
productioncost |
3.5 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout; warheads 3 × 250kt Warhead (nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + Boosted Fission Stages (Mega-warheads) + Enhanced MIRVs (Improved_MIRV): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
3x500kt Heavy MIRV ICBM (3x500kt ICBM)¶
An MIRV ICBM that deploys 3 separate 500kt warheads in mid-flight. Only usable by ICBM launchpads or silos that can support high-powered rockets.
How to get it: Launchpad ICBM (Launchpad_ICBM) + MIRV (MIRV) + Boosted Fission Stages (Mega-warheads) — technology M_3x500kt_ICBM.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
20 |
canbeintercepted |
30% |
productioncost |
6.4 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 3 × 500kt ICBM Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Boosted Fission Stages (
Mega-warheads) + Enhanced MIRVs (Improved_MIRV): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500 Kiloton MRBM (500kt_MRBM)¶
A medium-range ballistic missile with a 500kt thermonuclear warhead, fired from land-based systems. Effective against tactical and strategic targets.
How to get it: Medium-Range Ballistic Missile (MRBM) + Boosted Fission Stages (Mega-warheads) — technology M_500kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
- With Medium-Range Ballistic Missile (
MRBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500 Kiloton SLBM (500kt_SLBM)¶
A submarine-launched ballistic missile with a 500kt warhead.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Boosted Fission Stages (Mega-warheads) — technology M_500kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt ALBM (500kt ALBM)¶
A medium-range air-launched ballistic missile, armed with a 500kt nuclear warhead. Deployable by long-range bombers.
How to get it: Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) + Boosted Fission Stages (Mega-warheads) — technology M_500kt_ALBM.
Template: Nuke.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
15 |
canbeintercepted |
40% |
productioncost |
1.8 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 5- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
- With Air-Launched Ballistic Missiles (
Aircraft-launched_MRBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt EMP MRBM (500kt_MRBM_EMP)¶
A nuclear MRBM designed to explode at high-altitude and generate a high-intensity electromagnetic pulse, which is capable of disabling unshielded military equipment and shutting down civilian infrastructure, doing drastic damage to the economy.
How to get it: Medium-Range Ballistic Missile (MRBM) + Specialized EMP Weapons (Specialized_EMP) — technology M_500kt_MRBM_EMP.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 snuke_500_EMP: damage 0, yield 500 kt, fallout
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 300affectedrange= 300
- With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
- With Medium-Range Ballistic Missile (
MRBM) + Super EMP Weapons (Super_EMP): can no longer be built
Against targets with these traits:
damage= 100: “EMP Killable” (EMP_Killable)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
500kt EMP SLBM (500kt_SLBM_EMP)¶
A nuclear SLBM designed to explode at high-altitude and generate a high-intensity electromagnetic pulse, which is capable of disabling unshielded military equipment and shutting down civilian infrastructure, doing drastic damage to the economy.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Specialized EMP Weapons (Specialized_EMP) — technology M_500kt_SLBM_EMP.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 snuke_500_EMP: damage 0, yield 500 kt, fallout
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 300affectedrange= 300
- With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Submarine Launched Ballistic Missile (
SLBM) + Super EMP Weapons (Super_EMP): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage= 100: “EMP Killable” (EMP_Killable)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
Heavy 25 Megaton Bomb (25M nuke_heavy)¶
A thermonuclear free-fall bomb with a 25 megaton blast yield, designed to be deployed by strategic bombers.
How to get it: Boosted Fission Stages (Mega-warheads) — technology M_25M_nuke_heavy.
Template: Nuke.
Used by: Strategic Bomber, High-Speed Bomber, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
6.4 |
Explosion:
nuke_25000: damage 6 750, blast radius 270 km, full effect within 65 km, yield 25 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Advanced Multi-Stage Weapons (
Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Light 500 kiloton Bomb (500kt nuke_light)¶
A lightweight thermonuclear bomb with a 500 kiloton blast yield, which is small enough to deploy using multirole fighters.
How to get it: Boosted Fission Stages (Mega-warheads) — technology M_500kt_nuke_light.
Template: Nuke.
Used by: Multirole Attacker, Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Advanced Multi-Stage Weapons (
Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Megaton Light ICBM (ICBM (1M Light))¶
An ICBM equipped with a megaton warhead. Can be launched from mobile launchers.
How to get it: Compact ICBM (ICBM) + Boosted Fission Stages (Mega-warheads) — technology M_ICBM_1M_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Compact ICBM (
ICBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10 Megaton Cobalt Bomb (Cobalt_Bomb)¶
A salted thermonuclear bomb with a 10 megaton blast yield. This weapon has been coated with cobalt in order to produce enhanced levels of radiation and fallout, providing increased lethality and area denial. The increased fallout will also kill people in cities far from the blast. Deployed by strategic bombers.
How to get it: Cobalt Bombs (Cobalt_Bomb) — technology M_10M_Cobalt_bomb.
Template: Nuke.
Used by: Strategic Bomber, High-Speed Bomber, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
6.4 |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutnuke_10000_Cobalt: damage 75, blast radius 400 km, full effect within 150 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Enhanced Salted Weapons (
Enhanced_Salted_Weapons): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10M Heavy Cobalt ICBM (ICBM (10M Cobalt))¶
A heavy ICBM equipped with a salted cobalt warhead, which has a 10 megaton blast yield. This weapon produces enhanced levels of radiation and fallout, making it more dangerous. The increased fallout will also kill people in cities far from the blast.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Cobalt Bombs (Cobalt_Bomb) — technology M_ICBM_10M_Cobalt.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
6 |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutnuke_10000_Cobalt: damage 75, blast radius 400 km, full effect within 150 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Hypersonic Glide Vehicles (
Hypersonic_Glide_Vehicles):heads= 1- new appearance
- With Launchpad ICBM (
Launchpad_ICBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
1M Light Cobalt ICBM (ICBM (1M Cobalt))¶
A lightweight ICBM equipped with a salted cobalt warhead, which has a megaton blast yield. This weapon produces enhanced levels of radiation and fallout, making it more dangerous. The increased fallout will also kill people in cities far from the blast.
How to get it: Compact ICBM (ICBM) + Cobalt Bombs (Cobalt_Bomb) — technology M_ICBM_1M_Cobalt.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutnuke_1000_Cobalt: damage 45, blast radius 120 km, full effect within 45 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Compact ICBM (
ICBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Cobalt ALBM (500kt Cobalt ALBM)¶
A medium-range air-launched ballistic missile, armed with a with a salted 500kt warhead. This weapon has been coated in cobalt to produce extra nuclear fallout upon detonating. Deployable by long-range bombers.
How to get it: Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) + Cobalt Bombs (Cobalt_Bomb) — technology M_500kt_Cobalt_ALBM.
Template: Nuke.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
15 |
canbeintercepted |
40% |
productioncost |
1.8 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Cobalt: damage 35, blast radius 80 km, full effect within 30 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 5- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
- With Air-Launched Ballistic Missiles (
Aircraft-launched_MRBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Cobalt MRBM (500kt_Cobalt_MRBM)¶
A medium-range ballistic missile with a salted 500kt thermonuclear warhead, fired from land-based systems. Effective against tactical and strategic targets. This weapon has been coated with cobalt to increase the amount of radioactive fallout it produces.
How to get it: Medium-Range Ballistic Missile (MRBM) + Cobalt Bombs (Cobalt_Bomb) — technology M_500kt_Cobalt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Cobalt: damage 35, blast radius 80 km, full effect within 30 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
- With Medium-Range Ballistic Missile (
MRBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Cobalt SLBM (500kt_Cobalt_SLBM)¶
A submarine-launched ballistic missile with a salted 500kt warhead. This weapon has been coated in cobalt to produce extra nuclear fallout upon detonating.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Cobalt Bombs (Cobalt_Bomb) — technology M_500kt_Cobalt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Cobalt: damage 35, blast radius 80 km, full effect within 30 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Submarine Launched Ballistic Missile (
SLBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Light 500kt Cobalt Bomb (500kt Light Cobalt Bomb)¶
A lightweight salted thermonuclear bomb with a 500 kiloton blast yield, which is small enough to deploy using multirole fighters. This bomb has been coated in cobalt to increase the amount of nuclear fallout it releases.
How to get it: Cobalt Bombs (Cobalt_Bomb) — technology M_500kt_cobalt_light.
Template: Nuke.
Used by: Multirole Attacker, Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Cobalt: damage 35, blast radius 80 km, full effect within 30 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Enhanced Salted Weapons (
Enhanced_Salted_Weapons): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
3x250kt Light MIRV ICBM (3x250kt Light ICBM)¶
A light MIRV ICBM that releases three 250kt warheads. Small enough to be fired from ICBM vehicles.
How to get it: Boosted Fission Stages (Mega-warheads) + Enhanced MIRVs (Improved_MIRV) — technology M_3x250kt_ICBM_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
13 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
5.2 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout; warheads 3 × 250kt ICBM Warhead (nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Enhanced MIRVs (
Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
6x250kt MIRV MRBM (6x250kt_MRBM)¶
A medium-range ballistic missile MIRV that deploys 6 250kt warheads. Fired from land-based systems.
How to get it: Medium-Range Ballistic Missile (MRBM) + Boosted Fission Stages (Mega-warheads) + Enhanced MIRVs (Improved_MIRV) — technology M_6x250kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.2 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout; warheads 6 × 250kt Warhead (nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Medium-Range Ballistic Missile (
MRBM) + Enhanced MIRVs (Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
6x250kt MIRV SLBM (6x250kt_SLBM)¶
A submarine-launched MIRV that releases six 250kt warheads.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Boosted Fission Stages (Mega-warheads) + Enhanced MIRVs (Improved_MIRV) — technology M_6x250kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.5 |
Explosion:
nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout; warheads 6 × 250kt Warhead (nuke_250: damage 300, blast radius 75 km, full effect within 15 km, yield 250 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + Enhanced MIRVs (Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
6x500kt Heavy MIRV ICBM (6x500kt ICBM)¶
An MIRV ICBM that deploys 6 separate 500kt warheads in mid-flight. Only usable by ICBM launchpads or silos that can support high-powered rockets.
How to get it: Boosted Fission Stages (Mega-warheads) + Enhanced MIRVs (Improved_MIRV) — technology M_6x500kt_ICBM.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
18 750 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
6.4 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 6 × 500kt ICBM Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Enhanced MIRVs (
Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10M Super EMP ICBM (ICBM (10M Super EMP))¶
A 10 megaton 'super' EMP ICBM, which explodes at high-altitude and delivers a massive and overwhelming electromagnetic pulse. The high blast yield of this weapon as well as its optimization to generate an EMP makes it capable of destroying electronics over thousands of miles, and greatly disrupting the economy as a result.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Super EMP Weapons (Super_EMP) — technology M_ICBM_10M_EMP_Super.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
6 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 snuke_10000_EMP_Super: damage 0, yield 10 Mt, fallout
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 2 000affectedrange= 2 000
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
damage= 100: “EMP Killable” (EMP_Killable)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
1M Super EMP ICBM (ICBM (1M Super EMP))¶
A megaton 'super' EMP ICBM, which is finely optimized to explode at high altitude and produce an extremely powerful electromagnetic pulse. This weapon is more efficient than older EMP weapons, and as a result has a larger area of effect and will disrupt the civilian economy even further.
How to get it: Compact ICBM (ICBM) + Super EMP Weapons (Super_EMP) — technology M_ICBM_1M_EMP_Super.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 snuke_1000_EMP_Super: damage 0, yield 1 Mt, fallout
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 1 000affectedrange= 1 000
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
damage= 100: “EMP Killable” (EMP_Killable)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
25 Megaton ICBM (ICBM (25M))¶
A heavy ICBM equipped with a 25 megaton thermonuclear warhead. Only usable by ICBM launchpads, or silos upgraded to support high-powered rockets.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_ICBM_25M_Heavy.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
6 |
Explosion:
nuke_25000: damage 6 750, blast radius 270 km, full effect within 65 km, yield 25 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Hypersonic Glide Vehicles (
Hypersonic_Glide_Vehicles):heads= 1- new appearance
- With Launchpad ICBM (
Launchpad_ICBM) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
3x500kt Light MIRV ICBM (3x500kt Light ICBM)¶
A light MIRV ICBM that releases three 500kt warheads. Small enough to be fired from ICBM vehicles.
How to get it: Enhanced MIRVs (Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_3x500kt_ICBM_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
13 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
5.2 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 3 × 500kt ICBM Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Multi-Stage Weapons (
Advanced_Multi-Stage_Weapons) + Novel Heavy Ballistic Missiles (Novel_BM_Heavy): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
5 Megaton Light ICBM (ICBM (5M Light))¶
An ICBM equipped with a 5 megaton warhead. Can be launched from mobile launchers.
How to get it: Compact ICBM (ICBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_ICBM_5M_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
nuke_5000: damage 1 600, blast radius 175 km, full effect within 37.5 km, yield 5 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Compact ICBM (
ICBM) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Super EMP MRBM (500kt_MRBM_EMP_Super)¶
A 'super' EMP MRBM, which is finely optimized to explode at high altitude and produce an extremely powerful electromagnetic pulse. This weapon is more efficient than older EMP weapons, and as a result has a larger area of effect and will disrupt the civilian economy even further.
How to get it: Medium-Range Ballistic Missile (MRBM) + Super EMP Weapons (Super_EMP) — technology M_500kt_MRBM_EMP_Super.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 snuke_500_EMP_Super: damage 0, yield 500 kt, fallout
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 400affectedrange= 400
- With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
damage= 100: “EMP Killable” (EMP_Killable)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
500kt Super EMP SLBM (500kt_SLBM_EMP_Super)¶
A 'super' EMP SLBM, which is finely optimized to explode at high altitude and produce an extremely powerful electromagnetic pulse. This weapon is more efficient than older EMP weapons, and as a result has a larger area of effect and will disrupt the civilian economy even further.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Super EMP Weapons (Super_EMP) — technology M_500kt_SLBM_EMP_Super.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
EMP_Blast: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 snuke_500_EMP_Super: damage 0, yield 500 kt, fallout
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Specialized EMP Weapons (
Specialized_EMP):fulleffectrange= 400affectedrange= 400
- With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
damage= 100: “EMP Killable” (EMP_Killable)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
6x1M Heavy MIRV ICBM (6x1M ICBM)¶
An MIRV ICBM that deploys 6 separate megaton warheads in mid-flight. Only usable by ICBM launchpads or silos that can support high-powered rockets.
How to get it: Enhanced MIRVs (Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_6x1M_ICBM.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
18 750 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
6.4 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout; warheads 6 × 1M ICBM Warhead (nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Multi-Stage Weapons (
Advanced_Multi-Stage_Weapons) + Novel Heavy Ballistic Missiles (Novel_BM_Heavy): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
6x500kt MIRV MRBM (6x500kt_MRBM)¶
A medium-range ballistic missile MIRV that deploys 6 500kt warheads. Fired from land-based systems.
How to get it: Medium-Range Ballistic Missile (MRBM) + Enhanced MIRVs (Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_6x500kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.2 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 6 × 500kt Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Medium-Range Ballistic Missile (
MRBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) + Novel Light Ballistic Missiles (Novel_BM_Light): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
6x500kt MIRV SLBM (6x500kt_SLBM)¶
A submarine-launched MIRV that releases six 500kt warheads.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Enhanced MIRVs (Improved_MIRV) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_6x500kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.5 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 6 × 500kt Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) + Novel Light Ballistic Missiles (Novel_BM_Light): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Heavy 50 Megaton Bomb (50M nuke_heavy)¶
A thermonuclear free-fall bomb with a 50 megaton blast yield, designed to be deployed by strategic bombers.
How to get it: Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_50M_nuke_heavy.
Template: Nuke.
Used by: Strategic Bomber, High-Speed Bomber, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
6.4 |
Explosion:
nuke_50000: damage 10 000, blast radius 280 km, full effect within 80 km, yield 50 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Pure Fusion Weapons (
Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Light Megaton Bomb (1M nuke_light)¶
A lightweight thermonuclear bomb with a megaton blast yield, which is small enough to deploy using multirole fighters.
How to get it: Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_1M_nuke_light.
Template: Nuke.
Used by: Multirole Attacker, Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Pure Fusion Weapons (
Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Megaton ALBM (1M ALBM)¶
A medium-range air-launched ballistic missile, armed with a 1 megaton nuclear warhead. Deployable by long-range bombers.
How to get it: Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_1M_ALBM.
Template: Nuke.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
15 |
canbeintercepted |
40% |
productioncost |
1.8 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 5- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
- With Air-Launched Ballistic Missiles (
Aircraft-launched_MRBM) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Megaton MRBM (1M_MRBM)¶
A medium-range ballistic missile with a 1 megaton thermonuclear warhead, fired from land-based systems. Effective against tactical and strategic targets.
How to get it: Medium-Range Ballistic Missile (MRBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_1M_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
- With Medium-Range Ballistic Missile (
MRBM) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Megaton SLBM (1M_SLBM)¶
A submarine-launched ballistic missile with a 1 megaton warhead.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) — technology M_1M_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10 Megaton Salted Bomb (Salted_Bomb)¶
An enhanced salted thermonuclear bomb with a 10 megaton blast yield. This weapon is specially designed to produce drastically enhanced levels of fallout compared to a regular nuclear weapon, giving it increased lethality. The increased fallout will also cause deaths in an extended range from the blast. Deployed by strategic bombers.
How to get it: Enhanced Salted Weapons (Enhanced_Salted_Weapons) — technology M_10M_Salt_bomb.
Template: Nuke.
Used by: Strategic Bomber, High-Speed Bomber, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
6.4 |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutnuke_10000_Salt: damage 90, blast radius 500 km, full effect within 180 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10M Heavy Salted ICBM (ICBM (10M Salt))¶
A heavy ICBM equipped with a specially designed salted warhead with a 10 megaton blast yield. This weapon is designed to produce dramatically enhanced levels of radiation and fallout, making it more dangerous than a similar unsalted weapon. The increased fallout will also kill people in an extended range far from the blast.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons) — technology M_ICBM_10M_Salt.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
6 |
Explosion:
nuke_10000: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutnuke_10000_Salt: damage 90, blast radius 500 km, full effect within 180 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Hypersonic Glide Vehicles (
Hypersonic_Glide_Vehicles):heads= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
1M Light Salted ICBM (ICBM (1M Salt))¶
A lightweight ICBM equipped with a specially designed salted warhead with a megaton blast yield. This weapon is designed to produce dramatically enhanced levels of radiation and fallout, making it more dangerous than a similar unsalted weapon. The increased fallout will also kill people in an extended range far from the blast.
How to get it: Compact ICBM (ICBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons) — technology M_ICBM_1M_Salt.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
nuke_1000: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, falloutnuke_1000_Salt: damage 70, blast radius 150 km, full effect within 60 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Salted ALBM (500kt Salt ALBM)¶
A medium-range air-launched ballistic missile, armed with a specially salted 500kt warhead. This weapon has been modified to produce dramatically increased levels of nuclear fallout upon detonating. Deployable by long-range bombers.
How to get it: Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons) — technology M_500kt_Salt_ALBM.
Template: Nuke.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
15 |
canbeintercepted |
40% |
productioncost |
1.8 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Salt: damage 60, blast radius 100 km, full effect within 35 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 5- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Salted MRBM (500kt_Salt_MRBM)¶
A medium-range ballistic missile with a specially salted 500kt thermonuclear warhead, fired from land-based systems. Effective against tactical and strategic targets. This weapon has been specially designed to dramatically increase the amount of radioactive fallout it produces.
How to get it: Medium-Range Ballistic Missile (MRBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons) — technology M_500kt_Salt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Salt: damage 60, blast radius 100 km, full effect within 35 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
500kt Salted SLBM (500kt_Salt_SLBM)¶
A submarine-launched ballistic missile with a specially salted 500kt warhead. This weapon has been modified to produce dramatically increased levels of nuclear fallout upon detonating.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Enhanced Salted Weapons (Enhanced_Salted_Weapons) — technology M_500kt_Salt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Salt: damage 60, blast radius 100 km, full effect within 35 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Light 500kt Salted Bomb (500kt Light Salt Bomb)¶
A lightweight specially salted thermonuclear bomb with a 500 kiloton blast yield, which is small enough to deploy using multirole fighters. This bomb is specially designed to release a much higher amount of nuclear fallout.
How to get it: Enhanced Salted Weapons (Enhanced_Salted_Weapons) — technology M_500kt_Salt_light.
Template: Nuke.
Used by: Multirole Attacker, Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, falloutnuke_500_Salt: damage 60, blast radius 100 km, full effect within 35 km, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
12x500kt Heavy MIRV ICBM (12x500kt ICBM)¶
A heavy MIRV ICBM that deploys 12 separate 500kt warheads in mid-flight, which almost guarantees one will hit the target.
How to get it: Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) + Novel Heavy Ballistic Missiles (Novel_BM_Heavy) — technology M_12x500kt_ICBM.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
18 750 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
6.4 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 12 × 500kt ICBM Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 4 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Novel Heavy Ballistic Missiles (
Novel_BM_Heavy) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
8x500kt Light MIRV ICBM (8x500kt Light ICBM)¶
A light MIRV ICBM that releases eight 500kt warheads. Small enough to be fired from ICBM vehicles.
How to get it: Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) + Novel Heavy Ballistic Missiles (Novel_BM_Heavy) — technology M_8x500kt_ICBM_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
13 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
5.2 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 8 × 500kt ICBM Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Novel Heavy Ballistic Missiles (
Novel_BM_Heavy) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
8x500kt MIRV MRBM (8x500kt_MRBM)¶
A medium-range ballistic missile MIRV that deploys 8 500kt warheads. Fired from land-based systems.
How to get it: Medium-Range Ballistic Missile (MRBM) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) + Novel Light Ballistic Missiles (Novel_BM_Light) — technology M_8x500kt_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.2 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 8 × 500kt Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Medium-Range Ballistic Missile (
MRBM) + Novel Light Ballistic Missiles (Novel_BM_Light) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
8x500kt MIRV SLBM (8x500kt_SLBM)¶
A submarine-launched MIRV that releases eight 500kt warheads.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Advanced Multi-Stage Weapons (Advanced_Multi-Stage_Weapons) + Novel Light Ballistic Missiles (Novel_BM_Light) — technology M_8x500kt_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.5 |
Explosion:
nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout; warheads 8 × 500kt Warhead (nuke_500: damage 450, blast radius 100 km, full effect within 20 km, yield 500 kt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Submarine Launched Ballistic Missile (
SLBM) + Basic SSBN (SSBN) + Novel Light Ballistic Missiles (Novel_BM_Light) + Pure Fusion Weapons (Pure_Fusion_Weapon): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
10M Pure Fusion ICBM (ICBM (10M Fusion Light))¶
An ICBM equipped with a pure-fusion 10 megaton warhead. Produces less pollution than other nuclear weapons. Small enough to be fired from ICBM vehicles.
How to get it: Compact ICBM (ICBM) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_ICBM_10M_Fusion.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
nuke_10000_Fusion: damage 3 500, blast radius 235 km, full effect within 50 km, yield 10 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
12x1M Pure Fusion MIRV (12x1M ICBM)¶
A heavy MIRV ICBM that deploys 12 separate one-megaton pure fusion warheads in mid-flight, which almost guarantees a hit on the target. This weapon can absolutely annihilate even the largest cities if there is no effort made to stop it. Its pure-fusion warheads also produce less pollution than conventional warheads.
How to get it: Novel Heavy Ballistic Missiles (Novel_BM_Heavy) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_12x1M_ICBM.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
18 750 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
6.4 |
Explosion:
nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout; warheads 12 × 1M Pure Fusion Warhead (nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 4 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
5 Megaton MRBM (5M_MRBM)¶
A medium-range ballistic missile with a 5 megaton pure fusion warhead, fired from land-based systems. Effective against tactical and strategic targets. Pure fusion weapons produce less nuclear fallout.
How to get it: Medium-Range Ballistic Missile (MRBM) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_5M_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
nuke_5000_Fusion: damage 1 600, blast radius 175 km, full effect within 37.5 km, yield 5 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):- new appearance
canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
5 Megaton SLBM (5M_Fusion_SLBM)¶
A submarine-launched ballistic missile with a 5 megaton pure-fusion warhead. Pure-fusion warheads produce less pollution than regular nuclear warheads.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_5M_Fusion_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.6 |
Explosion:
nuke_5000_Fusion: damage 1 600, blast radius 175 km, full effect within 37.5 km, yield 5 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
50 Megaton Pure Fusion ICBM (ICBM (50M Fusion))¶
A heavy ICBM equipped with a pure-fusion 50 megaton warhead. Only usable by ICBM launchpads, or silos upgraded to support high-powered rockets. Produces less pollution than other nuclear weapons.
How to get it: Launchpad ICBM (Launchpad_ICBM) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_ICBM_50M_Fusion.
Template: Nuke.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
12 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
6 |
Explosion:
nuke_50000_Fusion: damage 10 000, blast radius 280 km, full effect within 80 km, yield 50 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Hypersonic Glide Vehicles (
Hypersonic_Glide_Vehicles):heads= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
5M Pure Fusion ALBM (5M ALBM)¶
A medium-range air-launched ballistic missile armed with a 5 megaton pure fusion warhead. Deployable by long-range bombers.
How to get it: Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_5M_ALBM.
Template: Nuke.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
15 |
canbeintercepted |
40% |
productioncost |
1.8 |
Explosion:
nuke_5000_Fusion: damage 1 600, blast radius 175 km, full effect within 37.5 km, yield 5 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 5- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
8x1M Light Fusion MIRV (8x1M Light ICBM)¶
A light MIRV ICBM that releases eight 1-megaton pure-fusion warheads. Produces less pollution than other nuclear weapons. Small enough to be fired from ICBM vehicles.
How to get it: Novel Heavy Ballistic Missiles (Novel_BM_Heavy) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_8x1M_ICBM_Light.
Template: Nuke.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
13 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
5.2 |
Explosion:
nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout; warheads 8 × 1M Pure Fusion Warhead (nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km); decoys 2 × Decoy WarheadGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
8x1M Pure Fusion MIRV SLBM (8x1M_Fusion_SLBM)¶
A submarine-launched MIRV that releases eight 1-megaton pure-fusion warheads. Pure-fusion warheads produce less pollution than regular nuclear warheads.
How to get it: Submarine Launched Ballistic Missile (SLBM) + Basic SSBN (SSBN) + Novel Light Ballistic Missiles (Novel_BM_Light) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_8x1M_Fusion_SLBM.
Template: Nuke.
Used by: SSBN (SSBN).
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
6 000 |
minrange |
400 |
speed |
2 200 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.5 |
Explosion:
nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout; warheads 8 × 1M Pure Fusion Warhead (nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
8x1MT Pure Fusion MIRV MRBM (8x1MT_MRBM)¶
A medium-range ballistic missile MIRV that deploys eight one-megaton pure fusion warheads. Produces less pollution than other nuclear weapons.
How to get it: Medium-Range Ballistic Missile (MRBM) + Novel Light Ballistic Missiles (Novel_BM_Light) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_8x1MT_MRBM.
Template: Nuke.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
5 |
canbeintercepted |
45% |
productioncost |
3.2 |
Explosion:
nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout; warheads 8 × 1M Pure Fusion Warhead (nuke_1000_Fusion: damage 850, blast radius 150 km, full effect within 30 km, yield 1 Mt, fallout) (Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km)Guaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Fusion Artillery (Fusion Artillery)¶
Heavy artillery that utilizes low-yield tactical pure-fusion warheads. Used by army bases and army divisions to dramatically increase their destructive potential when in combat.
Releases trace amounts of fallout, and has no production cost.
How to get it: Tactical Nuclear Weapons (Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_Fusion_Artillery.
Template: NukeArtillery.
Used by: Army Division (Army Division), Army Base.
Can be fired at: ground units, ships.
| Stat | Base value |
|---|---|
range |
125 |
speed |
500 |
precision |
1 |
Explosion:
Tac_Nuke_Army_Fusion: damage 6, blast radius 20 km, full effect within 0.5 km, yield 2 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 140 - On units with the “Portable Electronic Optics” (
Portable_Electronic_Optics_EntMod) trait:range= 145 - With Advanced Tactical Nuclear Weapons (
Advanced_Tactical_nukes):damage×1.1precision×0.8
- On units with the “Early Tactical Optics” (
Tactical_Optics_EntMod) trait:range= 150 - On units with the “Advanced Tactical Optics” (
Advanced_Tactical_Optics_Entmod) trait (active after researching Advanced Tactical Optics (Advanced_Tactical_Optics)):range= 155 - On units with the “Light Unmanned Vehicles” (
Light_Unmanned_Vehicles_EntMod) trait:range= 160 - On units with the “Robotic Infantry Aids” (
Robotic_Infantry_EntMod) trait:range= 165
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)
Fusion Midcourse ABM (Fusion ABM)¶
A pure-fusion anti-ballistic missile. Can reliably destroy incoming ballistic missiles and warheads, but is expensive to produce. It can also potentially harm friendly cities, but not nearly as badly as a successful enemy strike. It is not equipped by default.
+ Destroys ballistic missiles.
+ Wide blast radius, effective against MIRVs.
+ Much less fallout than other nuclear ABMs.
- Expensive ammunition requires production.
- Does not stop low, non-ballistic missiles.
- Close detonations hurt friendly cities.
How to get it: Nuclear Midcourse ABM (Nuke_ABM) + Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_Fusion_ABM.
Template: AntiMissileMidcourse.
Used by: Midcourse ABM Site.
Can be fired at: ballistic missiles in flight.
| Stat | Base value |
|---|---|
range |
950 |
minrange |
650 |
speed |
7 250 |
precision |
0.5 |
maxelevation |
8 000 |
productioncost |
1.8 |
Explosion:
Tac_Nuke_ABM_Fusion: damage 50, blast radius 30 km, full effect within 25 km, yield 2 kt, fallout
Upgrades:
- With Conventional Midcourse ABM (
anti_ballistic_missile):range= 1 000speed= 7 250maxelevation= 9 000- new appearance
- With Hit-To-Kill Midcourse ABM (
ABM_Mk2):range= 1 200speed= 7 500maxelevation= 9 000- new appearance
- With Advanced Midcourse ABM (
ABM_Mk3):range= 1 400speed= 8 000maxelevation= 9 500- new appearance
- With Experimental Midcourse ABM (
ABM_Mk4):range= 1 600speed= 8 500maxelevation= 10 000- new appearance
Against targets with these traits:
damage×0.5: “Resist Nuke ABM” (Resist_Nuke_ABM), “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)
Fusion SRBM (Fusion SRBM)¶
A short-ranged ballistic missile armed with a small tactical pure-fusion warhead. Used by ballistic missile sites and SRBM TEL Vehicles.
+ Quick re-fire rate.
+ Cheap, expendable.
- Limited blast yield for a nuclear weapon.
How to get it: Tactical Nuclear Weapons (Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_SRBM_Fusion.
Template: Nuke.
Used by: Ballistic Missile Site, SRBM TEL Vehicle.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
100 |
speed |
2 000 |
precision |
1.2 |
canbeintercepted |
50% |
productioncost |
0.1 |
Explosion:
nuke_10_fusion: damage 80, blast radius 20 km, full effect within 0.5 km, yield 10 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)
Fusion SSM (Fusion Cruise Missile)¶
A surface-to-surface cruise missile, armed with a low-yield tactical pure-fusion warhead. Used to target hardened or high-value targets on land or at sea. Can attack and destroy a variety of surface targets thanks to its wider area of effect.
How to get it: Early Cruise Missiles (Cruise_missiles) + Tactical Nuclear Weapons (Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_Fusion_Cruise_Missile.
Template: Default.
Used by: SSGN (SSGN), Cruiser.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
650 |
speed |
800 |
precision |
2.5 |
canbeintercepted |
40% |
Explosion:
nuke_10_fusion: damage 80, blast radius 20 km, full effect within 0.5 km, yield 10 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Precision Cruise Missiles (
Improved_cruise_missiles):precision= 1.25range= 700- new appearance
- With Evasive Hybrid Guidance Cruise Missiles (
Enhanced_cruise_missiles):precision×0.8range= 800speed= 1 000canbeintercepted×0.3- new appearance
- With Advanced Stand-Off Cruise Missiles (
Advanced_cruise_missiles):precision×0.75range= 1 000speed= 1 250canbeintercepted×0.9- new appearance
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Hypersonic Cruise Missiles (
Experimental_cruise_missiles):range= 1 200speed×4canbeintercepted×0.3- new appearance
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)
Fusion Torpedo (Fusion Torpedo)¶
An anti-ship torpedo armed with a tactical pure fusion warhead. Capable of targeting ships and submarines. Produces very light pollution and has a production cost.
+ Can instantly destroy enemy ships.
+ Can destroy tightly grouped targets.
+ Can upgrade to a high-speed variant.
+ Mild fallout.
- Expensive to produce.
How to get it: Tactical Nuclear Weapons (Tactical_nukes) + Improved Underwater Weapons (Improved_Underwater_Weapons) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_Fusion_Torpedo_Tac.
Template: Torpedo.
Used by: Attack Submarine (Submarine).
Can be fired at: ships, submarines.
| Stat | Base value |
|---|---|
range |
200 |
speed |
120 |
precision |
1 |
productioncost |
0.5 |
Explosion:
Tac_Nuke_2_Wet_Fusion: damage 50, blast radius 100 km, full effect within 25 km, yield 2 kt, fallout
Upgrades:
- With Enhanced Underwater Weapons (
Enhanced_Underwater_Weapons):- new appearance
range= 210speed×2.5
- With Advanced Underwater Weapons (
Advanced_Underwater_Weapons):range= 220precision×0.75
- With Experimental Underwater Weapons (
Experimental_Underwater_Weapons):range= 230precision= 0.2
Heavy 100M Fusion Bomb (100M nuke_heavy)¶
A pure fusion bomb, capable of delivering an unprecedented 100 megaton blast yield, while still being relatively small and light enough that it can be deployed by a strategic bomber in a practical manner. Produces little radioactive fallout, but still pollutes the environment by throwing debris and ash high into the upper atmosphere.
How to get it: Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_100M_nuke_heavy.
Template: Nuke.
Used by: Strategic Bomber, High-Speed Bomber, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
6.4 |
Explosion:
nuke_100000_Fusion: damage 12 500, blast radius 300 km, full effect within 90 km, yield 100 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Light 5M Pure Fusion Bomb (5M nuke_light)¶
A lightweight pure fusion bomb, small enough to be deployed by multirole fighters. Has a 5 megaton blast yield and produces limited pollution compared to other nuclear weapons. Extremely deadly when used in large numbers.
How to get it: Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_5M_nuke_light.
Template: Nuke.
Used by: Multirole Attacker, Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1 |
Explosion:
nuke_5000_Fusion: damage 1 600, blast radius 175 km, full effect within 37.5 km, yield 5 Mt, falloutGuaranteed_Casualties_4750: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Pure Fusion ALCM (Fusion ALCM)¶
An air-launched cruise missile armed with a tactical pure-fusion warhead. Has a longer range than regular AGMs and comes with the benefit of being much more destructive. Usable by long-range bombers and 4th generation multirole fighters or better.
+ Good range for a tactical weapon.
+ Deployable by multirole fighters.
+ Easy to fire many at once.
+ Can upgrade to a hypersonic variant.
+ Relatively limited fallout.
- Has a production cost.
How to get it: Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) + Optically Guided AGMs (Improved_AGM) + Precision Cruise Missiles (Improved_cruise_missiles) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_ALCM_Fusion.
Template: Default.
Used by: Multirole Attacker, Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
600 |
speed |
900 |
precision |
1.25 |
canbeintercepted |
50% |
productioncost |
0.5 |
Explosion:
nuke_10_fusion: damage 80, blast radius 20 km, full effect within 0.5 km, yield 10 kt, falloutGuaranteed_Casualties_300: damage 0, blast radius 5 km, full effect within 5 km
Upgrades:
- With Evasive Hybrid Guidance Cruise Missiles (
Enhanced_cruise_missiles):- new appearance
range= 900speed= 1 200
- With Specialized Precision AGMs (
Enhanced_AGM):precision×0.8 - With Advanced Stand-Off Cruise Missiles (
Advanced_cruise_missiles):- new appearance
range= 1 200speed= 1 500canbeintercepted×0.8
- With Autonomous Active Tracking AGMs (
Advanced_AGM):precision×0.75 - With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Hypersonic Cruise Missiles (
Experimental_cruise_missiles):- new appearance
range×1.25speed= 5 000canbeintercepted×0.3damage×1.125
- With Neural Network Trained AGMs (
Experimental_AGM):precision×0.8
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)
Pure Fusion SAM (Fusion SAM)¶
A pure-fusion surface to air missile. It reliably destroys any aircraft it targets and can destroy multiple targets with splash damage, but requires expensive ammunition, takes longer to reload and drops a small amount of fallout over where it explodes.
+ Very effective against enemy aircraft.
+ Long range. Doesn't need precise targeting.
+ Can destroy tightly grouped aircraft.
+ Produces minimal fallout.
- Expensive, requires production.
How to get it: Surface-To-Air Missiles (Surface_to_air_missile) + Tactical Nuclear Weapons (Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_SAM_Fusion.
Template: AntiAirNuke.
Used by: SAM Site.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
250 |
speed |
2 500 |
precision |
0.27 |
maxelevation |
75 |
productioncost |
0.25 |
Explosion:
Tac_Nuke_2_Fusion: damage 50, blast radius 150 km, full effect within 50 km, yield 2 kt, fallout
Upgrades:
- With Improved SAMs (
SAM_Mk2):range= 300speed= 3 000precision×0.8- new appearance
- With Advanced SAMs (
SAM_Mk3):range= 400speed= 3 500precision×0.8
- With Stealth Weaponry (
Stealth_Weapons):precision×0.8 - With Hypersonic Hybrid Guidance SAMs (
SAM_Mk4):range= 600speed= 6 000precision×0.8
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)
Pure-Fusion AAM (Fusion AAM)¶
A pure-fusion air-to-air missile, which is capable of destroying groups of aircraft if they are close enough together. Releases neutrons upon detonating, producing very mild fallout.
+ Reliably destroys aircraft.
+ Potential to hit several aircraft at once
+ Does not require precise targeting.
+ Reduced fallout compared to fission designs.
- Expensive to produce.
- Can only be fired by interceptors.
How to get it: Early Infrared Air-to-Air Missiles (Air_to_Air_Missile) + Interceptor Aircraft (Interceptor_aircraft) + Advanced Tactical Nuclear Weapons (Advanced_Tactical_nukes) + Pure Fusion Weapons (Pure_Fusion_Weapon) — technology M_Air_to_air_missile_Fusion.
Template: AntiAirNuke.
Used by: Interceptor.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
400 |
minrange |
150 |
speed |
2 500 |
precision |
10 |
maxelevation |
100 |
productioncost |
0.25 |
Explosion:
Tac_Nuke_2_Fusion: damage 50, blast radius 150 km, full effect within 50 km, yield 2 kt, fallout
Upgrades:
- With All-Aspect AAMs (
AAM_Improved):precision×0.75range= 600speed= 2 750
- With F&F Radar-Guided AAMs (
AAM_Enhanced):precision×0.75range= 800speed= 3 000
- With Off-Boresight Ramjet AAMs (
AAM_Advanced):precision×0.75range= 1 000speed= 3 750
- With Stealth Weaponry (
Stealth_Weapons):precision×0.8 - With Advanced Hybrid Guidance AAMs (
AAM_Experimental):range= 1 200speed= 6 000
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4)range×0.75: “Helicopters” (Helicopter_Modifier)
Chemical and biological weapons¶
Biological Warhead (Biological_Warhead)¶
A warhead containing the Medusa Fever engineered bioweapon.
How to get it: available from the start — technology Bio_WARHEAD.
Template: Biological.
Warhead of: 3xBW Bioweapon MIRV.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
13 500 |
speed |
3 000 |
precision |
0 |
canbeintercepted |
30% |
Explosion:
BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s
Upgrades:
- With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Mustard Gas Bomblet (Chemical_Warhead_1)¶
A warhead containing mustard gas.
How to get it: available from the start — technology Chem_WARHEAD_1.
Template: Chemical.
Warhead of: Mustard Gas MRBM.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
5 500 |
speed |
2 200 |
precision |
0.2 |
Explosion:
Chemical_1: damage 2.5, blast radius 200 km, full effect within 75 km, lasting effect 60 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Novichok-2000 Bomblet (Chemical_Warhead_4)¶
A warhead containing the Novichok-2000 nerve agent.
How to get it: available from the start — technology Chem_WARHEAD_4.
Template: Chemical.
Warhead of: Novichok-2000 MRBM.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
5 500 |
speed |
2 200 |
precision |
0.2 |
Explosion:
Chemical_4: damage 6, blast radius 200 km, full effect within 60 km, lasting effect 120 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Sarin Bomblet (Chemical_Warhead_2)¶
A warhead containing the nerve agent Sarin.
How to get it: available from the start — technology Chem_WARHEAD_2.
Template: Chemical.
Warhead of: Sarin MRBM.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
5 500 |
speed |
2 200 |
precision |
0.2 |
Explosion:
Chemical_2: damage 3.2, blast radius 200 km, full effect within 68 km, lasting effect 80 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
VX Gas Bomblet (Chemical_Warhead_3)¶
A warhead containing the VX nerve agent.
How to get it: available from the start — technology Chem_WARHEAD_3.
Template: Chemical.
Warhead of: VX Gas MRBM.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
5 500 |
speed |
2 200 |
precision |
0.2 |
Explosion:
Chemical_3: damage 4.5, blast radius 200 km, full effect within 65 km, lasting effect 100 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Mustard Gas Artillery (Chemical Artillery)¶
Artillery systems loaded with mustard gas. Used by army divisions and army bases to attack opposing armies and bases, but at the cost of causing significant collateral damage and self-inflicted casualties.
How to get it: Basic Chemical Weapons (Chemical_Weapons) — technology M_Chem_Artillery_1.
Template: ChemicalArtillery.
Used by: Army Division (Army Division), Army Base.
Can be fired at: Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Improved Chemical Weapons (Chemical_Weapons_Mk2).
| Stat | Base value |
|---|---|
range |
125 |
speed |
500 |
precision |
2 |
Explosion:
Chemical_1: damage 2.5, blast radius 200 km, full effect within 75 km, lasting effect 60 s
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 140 - On units with the “Portable Electronic Optics” (
Portable_Electronic_Optics_EntMod) trait:range= 145 - On units with the “Early Tactical Optics” (
Tactical_Optics_EntMod) trait:range= 150 - On units with the “Advanced Tactical Optics” (
Advanced_Tactical_Optics_Entmod) trait (active after researching Advanced Tactical Optics (Advanced_Tactical_Optics)):range= 155 - On units with the “Light Unmanned Vehicles” (
Light_Unmanned_Vehicles_EntMod) trait:range= 160 - On units with the “Robotic Infantry Aids” (
Robotic_Infantry_EntMod) trait:range= 165
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Mustard Gas Bomb (Chemical_bomb)¶
A large airburst bomb designed to disperse mustard gas over a target area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Basic Chemical Weapons (Chemical_Weapons) — technology Chemical_Bomb.
Template: Chemical.
Used by: Strategic Bomber, High-Speed Bomber.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Improved Chemical Weapons (Chemical_Weapons_Mk2).
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
Explosion:
Chemical_1: damage 2.5, blast radius 200 km, full effect within 75 km, lasting effect 60 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Mustard Gas SRBM (Chemical_SRBM)¶
A short-range ballistic missile outfitted with a warhead designed to disperse mustard gas bo.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Basic Chemical Weapons (Chemical_Weapons) — technology M_Chem_SRBM_1.
Template: Chemical.
Used by: Ballistic Missile Site, SRBM TEL Vehicle.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Improved Chemical Weapons (Chemical_Weapons_Mk2).
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
100 |
speed |
2 000 |
precision |
1 |
canbeintercepted |
50% |
Explosion:
Chemical_1: damage 2.5, blast radius 200 km, full effect within 75 km, lasting effect 60 s; warheads 3 × Mustard Gas Bomblet (Chemical_1: damage 2.5, blast radius 200 km, full effect within 75 km, lasting effect 60 s)
Upgrades:
- With MARV (
MARV):- new appearance
canbeintercepted×0.9precision×0.85
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Rabbit Fever Bomb (Bioweapon_bomb)¶
A large airburst bomb designed to disperse Tularemia, also know as Rabbit Fever, over a target area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Basic Biological Weapons (Biological_Weapons) — technology Bioweapon_Bomb.
Template: Biological.
Used by: Strategic Bomber, High-Speed Bomber, Bomb Truck, Heavy Bomb Truck.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1.25 |
Explosion:
Biological: damage 0.25, blast radius 350 km, full effect within 300 km, lasting effect 120 s
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Improved Biological Weapons (
Biological_Weapons_Mk2): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Mustard Gas MRBM (Chemical_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse mustard gas bomblets over a wide area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Basic Chemical Weapons (Chemical_Weapons) + Medium-Range Ballistic Missile (MRBM) — technology M_Chemical_MRBM_1.
Template: Chemical.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Medium-Range Ballistic Missile (MRBM) + Improved Chemical Weapons (Chemical_Weapons_Mk2).
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
Explosion:
Chemical_1: damage 2.5, blast radius 200 km, full effect within 75 km, lasting effect 60 s; warheads 4 × Mustard Gas Bomblet (Chemical_1: damage 2.5, blast radius 200 km, full effect within 75 km, lasting effect 60 s)
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
Rabbit Fever MRBM (Bioweapon_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse Tularemia, also know as Rabbit Fever, over an area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Basic Biological Weapons (Biological_Weapons) + Medium-Range Ballistic Missile (MRBM) — technology Bioweapon_MRBM.
Template: Biological.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
Biological: damage 0.25, blast radius 350 km, full effect within 300 km, lasting effect 120 s
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Medium-Range Ballistic Missile (
MRBM) + Improved Biological Weapons (Biological_Weapons_Mk2): can no longer be built - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Rabbit Fever ICBM (Bioweapon_ICBM)¶
An ICBM originally designed for a light nuclear warhead, which has been modified to disperse Tularemia, also know as Rabbit Fever, instead.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Basic Biological Weapons (Biological_Weapons) + Compact ICBM (ICBM) — technology Bioweapon_ICBM.
Template: Biological.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
Biological: damage 0.25, blast radius 350 km, full effect within 300 km, lasting effect 120 s
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With Improved Biological Weapons (
Biological_Weapons_Mk2) + Compact ICBM (ICBM): can no longer be built - With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Sarin Artillery (Improved Chemical Artillery)¶
Artillery systems loaded with the nerve agent Sarin. Used by army divisions and army bases to attack opposing armies and bases, but at the cost of causing significant collateral damage and self-inflicted casualties.
How to get it: Improved Chemical Weapons (Chemical_Weapons_Mk2) — technology M_Chem_Artillery_2.
Template: ChemicalArtillery.
Used by: Army Division (Army Division), Army Base.
Can be fired at: Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Advanced Chemical Weapons (Chemical_Weapons_Mk3).
| Stat | Base value |
|---|---|
range |
125 |
speed |
500 |
precision |
2 |
Explosion:
Chemical_2: damage 3.2, blast radius 200 km, full effect within 68 km, lasting effect 80 s
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 140 - On units with the “Portable Electronic Optics” (
Portable_Electronic_Optics_EntMod) trait:range= 145 - On units with the “Early Tactical Optics” (
Tactical_Optics_EntMod) trait:range= 150 - On units with the “Advanced Tactical Optics” (
Advanced_Tactical_Optics_Entmod) trait (active after researching Advanced Tactical Optics (Advanced_Tactical_Optics)):range= 155 - On units with the “Light Unmanned Vehicles” (
Light_Unmanned_Vehicles_EntMod) trait:range= 160 - On units with the “Robotic Infantry Aids” (
Robotic_Infantry_EntMod) trait:range= 165
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Sarin Bomb (Improved_Chemical_bomb)¶
A large airburst bomb designed to disperse the nerve agent known as sarin over a target area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Improved Chemical Weapons (Chemical_Weapons_Mk2) — technology Improved_Chemical_Bomb.
Template: Chemical.
Used by: Strategic Bomber, High-Speed Bomber.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Advanced Chemical Weapons (Chemical_Weapons_Mk3).
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
Explosion:
Chemical_2: damage 3.2, blast radius 200 km, full effect within 68 km, lasting effect 80 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Sarin MRBM (Improved_Chemical_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse Sarin bomblets over a wide area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Medium-Range Ballistic Missile (MRBM) + Improved Chemical Weapons (Chemical_Weapons_Mk2) — technology M_Chemical_MRBM_2.
Template: Chemical.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Medium-Range Ballistic Missile (MRBM) + Advanced Chemical Weapons (Chemical_Weapons_Mk3).
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
Explosion:
Chemical_2: damage 3.2, blast radius 200 km, full effect within 68 km, lasting effect 80 s; warheads 4 × Sarin Bomblet (Chemical_2: damage 3.2, blast radius 200 km, full effect within 68 km, lasting effect 80 s)
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
Sarin SRBM (Improved_Chemical_SRBM)¶
A short-range ballistic missile outfitted with a warhead designed to disperse Sarin gas bomblets.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Improved Chemical Weapons (Chemical_Weapons_Mk2) — technology M_Chem_SRBM_2.
Template: Chemical.
Used by: Ballistic Missile Site, SRBM TEL Vehicle.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Advanced Chemical Weapons (Chemical_Weapons_Mk3).
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
100 |
speed |
2 000 |
precision |
1 |
canbeintercepted |
50% |
Explosion:
Chemical_2: damage 3.2, blast radius 200 km, full effect within 68 km, lasting effect 80 s; warheads 3 × Sarin Bomblet (Chemical_2: damage 3.2, blast radius 200 km, full effect within 68 km, lasting effect 80 s)
Upgrades:
- With MARV (
MARV):- new appearance
canbeintercepted×0.9precision×0.85
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Smallpox Bomb (Improved_Bioweapon_bomb)¶
A large airburst bomb designed to disperse weaponized Smallpox over a target area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Improved Biological Weapons (Biological_Weapons_Mk2) — technology Improved_Bioweapon_Bomb.
Template: Biological.
Used by: Strategic Bomber, High-Speed Bomber, Bomb Truck, Heavy Bomb Truck.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1.25 |
Explosion:
Biological2: damage 0.3, blast radius 500 km, full effect within 450 km, lasting effect 140 s
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Advanced Biological Weapons (
Biological_Weapons_Mk3): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Smallpox ICBM (Improved_Bioweapon_ICBM)¶
An ICBM originally designed for a light nuclear warhead, which has been modified to disperse weaponized Smallpox instead.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Improved Biological Weapons (Biological_Weapons_Mk2) + Compact ICBM (ICBM) — technology Improved_Bioweapon_ICBM.
Template: Biological.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
Biological2: damage 0.3, blast radius 500 km, full effect within 450 km, lasting effect 140 s
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Compact ICBM (
ICBM) + Advanced Biological Weapons (Biological_Weapons_Mk3): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Smallpox MRBM (Improved_Bioweapon_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse weaponized Smallpox over an area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Medium-Range Ballistic Missile (MRBM) + Improved Biological Weapons (Biological_Weapons_Mk2) — technology Improved_Bioweapon_MRBM.
Template: Biological.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
Biological2: damage 0.3, blast radius 500 km, full effect within 450 km, lasting effect 140 s
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
- With Medium-Range Ballistic Missile (
MRBM) + Advanced Biological Weapons (Biological_Weapons_Mk3): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Ebola Bomb (Advanced_Bioweapon_bomb)¶
A large airburst bomb designed to disperse a modified strain of Ebola over a target area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Advanced Biological Weapons (Biological_Weapons_Mk3) — technology Advanced_Bioweapon_Bomb.
Template: Biological.
Used by: Strategic Bomber, High-Speed Bomber, Bomb Truck, Heavy Bomb Truck.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1.25 |
Explosion:
Biological3: damage 0.4, blast radius 700 km, full effect within 650 km, lasting effect 160 s
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5 - With Experimental Bio/Chemical Weapons (
Experimental_Biochem): can no longer be built
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Ebola ICBM (Advanced_Bioweapon_ICBM)¶
An ICBM originally designed for a light nuclear warhead, which has been modified to disperse a modified strain of Ebola instead.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Compact ICBM (ICBM) + Advanced Biological Weapons (Biological_Weapons_Mk3) — technology Advanced_Bioweapon_ICBM.
Template: Biological.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
Biological3: damage 0.4, blast radius 700 km, full effect within 650 km, lasting effect 160 s
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Compact ICBM (
ICBM) + Experimental Bio/Chemical Weapons (Experimental_Biochem): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Ebola MRBM (Advanced_Bioweapon_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse a modified strain of Ebola over an area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Medium-Range Ballistic Missile (MRBM) + Advanced Biological Weapons (Biological_Weapons_Mk3) — technology Advanced_Bioweapon_MRBM.
Template: Biological.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
Biological3: damage 0.4, blast radius 700 km, full effect within 650 km, lasting effect 160 s
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
- With Medium-Range Ballistic Missile (
MRBM) + Experimental Bio/Chemical Weapons (Experimental_Biochem): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
VX Gas Artillery (Advanced Chemical Artillery)¶
Artillery systems loaded with the nerve agent known as VX Gas. Used by army divisions and army bases to attack opposing armies and bases, but at the cost of causing significant collateral damage and self-inflicted casualties.
How to get it: Advanced Chemical Weapons (Chemical_Weapons_Mk3) — technology M_Chem_Artillery_3.
Template: ChemicalArtillery.
Used by: Army Division (Army Division), Army Base.
Can be fired at: Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Experimental Bio/Chemical Weapons (Experimental_Biochem).
| Stat | Base value |
|---|---|
range |
125 |
speed |
500 |
precision |
2 |
Explosion:
Chemical_3: damage 4.5, blast radius 200 km, full effect within 65 km, lasting effect 100 s
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 140 - On units with the “Portable Electronic Optics” (
Portable_Electronic_Optics_EntMod) trait:range= 145 - On units with the “Early Tactical Optics” (
Tactical_Optics_EntMod) trait:range= 150 - On units with the “Advanced Tactical Optics” (
Advanced_Tactical_Optics_Entmod) trait (active after researching Advanced Tactical Optics (Advanced_Tactical_Optics)):range= 155 - On units with the “Light Unmanned Vehicles” (
Light_Unmanned_Vehicles_EntMod) trait:range= 160 - On units with the “Robotic Infantry Aids” (
Robotic_Infantry_EntMod) trait:range= 165
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
VX Gas Bomb (Advanced_Chemical_bomb)¶
A large airburst bomb designed to disperse the highly toxic nerve agent known as VX Gas over a target area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Advanced Chemical Weapons (Chemical_Weapons_Mk3) — technology Advanced_Chemical_Bomb.
Template: Chemical.
Used by: Strategic Bomber, High-Speed Bomber.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Experimental Bio/Chemical Weapons (Experimental_Biochem).
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
Explosion:
Chemical_3: damage 4.5, blast radius 200 km, full effect within 65 km, lasting effect 100 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
VX Gas MRBM (Advanced_Chemical_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse VX Gas bomblets over a wide area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Medium-Range Ballistic Missile (MRBM) + Advanced Chemical Weapons (Chemical_Weapons_Mk3) — technology M_Chemical_MRBM_3.
Template: Chemical.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Medium-Range Ballistic Missile (MRBM) + Experimental Bio/Chemical Weapons (Experimental_Biochem).
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
Explosion:
Chemical_3: damage 4.5, blast radius 200 km, full effect within 65 km, lasting effect 100 s; warheads 4 × VX Gas Bomblet (Chemical_3: damage 4.5, blast radius 200 km, full effect within 65 km, lasting effect 100 s)
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
VX Gas SRBM (Advanced_Chemical_SRBM)¶
A short-range ballistic missile outfitted with a warhead designed to disperse VX Gas bomblets.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Advanced Chemical Weapons (Chemical_Weapons_Mk3) — technology M_Chem_SRBM_3.
Template: Chemical.
Used by: Ballistic Missile Site, SRBM TEL Vehicle.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
Replaced after: Experimental Bio/Chemical Weapons (Experimental_Biochem).
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
100 |
speed |
2 000 |
precision |
1 |
canbeintercepted |
50% |
Explosion:
Chemical_3: damage 4.5, blast radius 200 km, full effect within 65 km, lasting effect 100 s; warheads 3 × VX Gas Bomblet (Chemical_3: damage 4.5, blast radius 200 km, full effect within 65 km, lasting effect 100 s)
Upgrades:
- With MARV (
MARV):- new appearance
canbeintercepted×0.9precision×0.85
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
3xBW Bioweapon MIRV (Bioweapon_MIRV)¶
An MIRV armed with 3 Medusa Fever bioweapon warheads. The use of multiple warheads allows it to more effectively bypass ABM systems and potentially produce more casualties. Can be fired from launch vehicles.
How to get it: Enhanced MIRVs (Improved_MIRV) + Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology M_3x_Bioweapon_MIRV.
Template: Biological.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
13 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
20 |
canbeintercepted |
30% |
productioncost |
6.5 |
Explosion:
BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s; warheads 3 × Biological Warhead (BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s)
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5 - With Experimental Bio/Chemical Weapons (
Experimental_Biochem) + Novel Heavy Ballistic Missiles (Novel_BM_Heavy): can no longer be built
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
EMeVHF-24 Bomb (Engineered_Bioweapon_bomb)¶
A large airburst bomb designed to disperse the engineered bioweapon known as Medusa Fever over a target area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology Engineered_Bioweapon_Bomb.
Template: Biological.
Used by: Strategic Bomber, High-Speed Bomber, Bomb Truck, Heavy Bomb Truck.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
productioncost |
1.25 |
Explosion:
BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s
Upgrades:
- On units with the “Bomb Truck” (
Bomb_Truck) trait:range= 0.5
Against targets with these traits:
damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
EMeVHF-24 ICBM (Engineered_Bioweapon_ICBM)¶
An ICBM originally designed for a light nuclear warhead, which has been modified to disperse the engineered bioweapon known as Medusa Fever instead.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Compact ICBM (ICBM) + Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology Engineered_Bioweapon_ICBM.
Template: Biological.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
9 000 |
minrange |
3 000 |
speed |
3 000 |
precision |
30 |
canbeintercepted |
30% |
productioncost |
2 |
Explosion:
BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s
Upgrades:
- On units with the “AL-ICBM Range Adjust” (
AL-ICBM_Range_Adjust) trait:minrange= 100 - With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 20 - With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8- new appearance
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
EMeVHF-24 MRBM (Engineered_Bioweapon_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse the engineered bioweapon known as Medusa Fever over an area.
Does less damage than a similar-sized nuclear weapon, but is capable of infecting other cities within a wide radius and inflicting casualties. Produces no nuclear fallout. Will affect your own cities if they are within range. Use with caution!
How to get it: Medium-Range Ballistic Missile (MRBM) + Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology Engineered_Bioweapon_MRBM.
Template: Biological.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
productioncost |
1.5 |
Explosion:
BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×7.5: “Unit BioChem Modifier” (Unit_BioChem_Modifier)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Novichok-2000 Artillery (Experimental Chemical Artillery)¶
Artillery systems loaded with the Novichok-2000 nerve agent. Used by army divisions and army bases to attack opposing armies and bases, but at the cost of causing significant collateral damage and self-inflicted casualties.
How to get it: Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology M_Chem_Artillery_4.
Template: ChemicalArtillery.
Used by: Army Division (Army Division), Army Base.
Can be fired at: Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
125 |
speed |
500 |
precision |
2 |
Explosion:
Chemical_4: damage 6, blast radius 200 km, full effect within 60 km, lasting effect 120 s
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 140 - On units with the “Portable Electronic Optics” (
Portable_Electronic_Optics_EntMod) trait:range= 145 - On units with the “Early Tactical Optics” (
Tactical_Optics_EntMod) trait:range= 150 - On units with the “Advanced Tactical Optics” (
Advanced_Tactical_Optics_Entmod) trait (active after researching Advanced Tactical Optics (Advanced_Tactical_Optics)):range= 155 - On units with the “Light Unmanned Vehicles” (
Light_Unmanned_Vehicles_EntMod) trait:range= 160 - On units with the “Robotic Infantry Aids” (
Robotic_Infantry_EntMod) trait:range= 165
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Novichok-2000 Bomb (Experimental_Chemical_bomb)¶
A large airburst bomb designed to disperse a highly toxic chemical agent known as Novichok-2000 over a target area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology Experimental_Chemical_Bomb.
Template: Chemical.
Used by: Strategic Bomber, High-Speed Bomber.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
3 |
Explosion:
Chemical_4: damage 6, blast radius 200 km, full effect within 60 km, lasting effect 120 s
Against targets with these traits:
damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
Novichok-2000 MRBM (Experimental_Chemical_MRBM)¶
A medium-range ballistic missile outfitted with a warhead designed to disperse Novichok-2000 bomblets over a wide area.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Medium-Range Ballistic Missile (MRBM) + Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology M_Chemical_MRBM_4.
Template: Chemical.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
25 |
canbeintercepted |
45% |
Explosion:
Chemical_4: damage 6, blast radius 200 km, full effect within 60 km, lasting effect 120 s; warheads 4 × Novichok-2000 Bomblet (Chemical_4: damage 6, blast radius 200 km, full effect within 60 km, lasting effect 120 s)
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 15- new appearance
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Penetration Aids (
False_warheads):canbeintercepted×0.9 - With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 5- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
Novichok-2000 SRBM (Experimental_Chemical_SRBM)¶
A short-range ballistic missile outfitted with a warhead designed to disperse Novichok-2000 bomblets.
Has no production cost, produces no nuclear fallout and can be used to slow down and damage combat engineers, armies and their bases. However, it also has a wide contamination radius and will affect nearby cities and friendly units.
How to get it: Experimental Bio/Chemical Weapons (Experimental_Biochem) — technology M_Chem_SRBM_4.
Template: Chemical.
Used by: Ballistic Missile Site, SRBM TEL Vehicle.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
100 |
speed |
2 000 |
precision |
1 |
canbeintercepted |
50% |
Explosion:
Chemical_4: damage 6, blast radius 200 km, full effect within 60 km, lasting effect 120 s; warheads 3 × Novichok-2000 Bomblet (Chemical_4: damage 6, blast radius 200 km, full effect within 60 km, lasting effect 120 s)
Upgrades:
- With MARV (
MARV):- new appearance
canbeintercepted×0.9precision×0.85
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×0.015: “Resist Nuke ABM” (Resist_Nuke_ABM)
8xBW Bioweapon MIRV (8x Bioweapon_MIRV)¶
An MIRV armed with 8 Medusa Fever bioweapon warheads. The use of multiple warheads allows it to more effectively bypass ABM systems and potentially produce more casualties. Can be fired from launch vehicles.
How to get it: Experimental Bio/Chemical Weapons (Experimental_Biochem) + Novel Heavy Ballistic Missiles (Novel_BM_Heavy) — technology M_8x_Bioweapon_MIRV.
Template: Biological.
Used by: Strategic Bomber, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: cities, map points, Army Base, Army Division (Army Division), Army Division (Army Mobile Mode), Army Division (Army Entrenched), Combat Engineers, Forward Operating Base.
| Stat | Base value |
|---|---|
range |
13 500 |
minrange |
3 000 |
speed |
3 000 |
precision |
5 |
canbeintercepted |
30% |
productioncost |
6.5 |
Explosion:
BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s; warheads 8 × Biological Warhead (BiologicalX: damage 0.75, blast radius 1 000 km, full effect within 900 km, lasting effect 240 s)
Upgrades:
- With Solid Fuel Rocket Systems (
Solid_Fuel_Rockets):productioncost×0.8 - With Penetration Aids (
False_warheads):canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.5: “Basic CBRN Defence” (CBRN_Defence_0), “DEFCON 1” (DEFCON_1)damage×0.8: “Basic CBRN Defence” (CBRN_Defence_1), “CBRN Countermeasures” (CBRN_Defence_2)damage×0.85: “Specialized CBRN Reconnaissance” (CBRN_Defence_3), “Advanced CBRN Equipment” (CBRN_Defence_4), “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)
Air and missile defence¶
AA Gun (AA Gun Old)¶
A Basic Anti-Aircraft Gun. Effective at short range against certain types of aircraft, especially helicopters.
How to get it: available from the start — technology M_AA_Gun_Old.
Template: AntiAir.
Used by: Destroyer, Cruiser, AA Gun Site, Army Base.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
125 |
speed |
3 000 |
precision |
12 |
maxelevation |
30 |
Explosion:
Gunfire_AA: damage 0.07, blast radius 5 km, full effect within 0.2 km
Upgrades:
- With Pulse Doppler Tracking Radar (
SW_Mk2):range= 140precision= 9
- With Weapon Modernization (
Weapon_Modernization):damage×1.1 - With Phased Array Tracking Radar (
SW_Mk3):range= 160precision= 8
- With Upgraded Mixed Weapons (
Improved_Army_Weapons):damage×1.1 - With AESA Targeting Radar (
SW_Mk4):range= 180precision= 7
- With Modular and Smart Army Weapons (
Enhanced_Army_Weapons):damage×1.1 - With Advanced Army Weapons (
Advanced_Army_Weapons):damage×1.1 - With Experimental Tracking Radars (
SW_Mk5):range= 200precision= 6.5
- With Experimental Army Weapon Concepts (
Experimental_Army_Weapons):damage×1.1
Against targets with these traits:
damage×1.2: “Helicopters” (Helicopter_Modifier)
Autocannon (Plane Gun)¶
A large-caliber plane-mounted cannon capable of extremely rapid fire. Mounted on small fixed-wing combat aircraft and effective against other planes at short range.
How to get it: available from the start — technology M_Plane_Gun.
Template: AntiAir.
Used by: Fighter, Multirole Attacker.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
250 |
speed |
5 000 |
precision |
0.75 |
maxelevation |
40 |
Explosion:
Gunfire_Plane: damage 0.25, blast radius 5 km, full effect within 0.2 km
Upgrades:
- With 2nd Generation Aircraft (
Generation_2_Aircraft):damage×1.1 - With 3rd Generation Aircraft (
Generation_3_Aircraft):damage×1.2
Midcourse ABM (ABM Submunition) (ABM Submunition)¶
An anti-ballistic missile designed to destroy incoming missiles in the midcourse phase of their trajectory.
How to get it: available from the start — technology M_anti_ballistic_missile_sub.
Template: AntiMissileMidcourse.
Can be fired at: ballistic missiles in flight.
| Stat | Base value |
|---|---|
range |
1 600 |
speed |
8 500 |
precision |
0.05 |
maxelevation |
10 000 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Space-To-Ground Laser (Fusion Laser)¶
An extremely powerful nuclear-powered laser, capable of penetrating the Earth's atmosphere and damaging and destroying targets on the ground.
How to get it: available from the start — technology M_Satellite_Laser_Fusion.
Template: CFLaser.
Used by: Counterforce Laser Satellite.
Can be fired at: ground units, ships.
| Stat | Base value |
|---|---|
range |
0 |
speed |
200 000 |
precision |
1 |
Explosion:
DEW_Sat_Laser: damage 5, blast radius 10 km, full effect within 3 km
Situational effects:
- Inside the range of an active friendly Satellite Relay:
range= 1 250
AAM (AAM)¶
An air-to-air missile, used by combat aircraft to destroy other aircraft.
How to get it: Early Infrared Air-to-Air Missiles (Air_to_Air_Missile) — technology M_Air_to_air_missile.
Template: AntiAir.
Used by: Fighter, Multirole Attacker.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
300 |
speed |
2 000 |
precision |
0.1 |
maxelevation |
75 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With All-Aspect AAMs (
AAM_Improved):- new appearance
precision×0.75range= 400speed= 2 250
- With F&F Radar-Guided AAMs (
AAM_Enhanced):- new appearance
precision×0.75range= 500speed= 3 000
- With Off-Boresight Ramjet AAMs (
AAM_Advanced):- new appearance
precision×0.75range= 600speed= 3 750
- With Stealth Weaponry (
Stealth_Weapons):precision×0.8 - With Advanced Hybrid Guidance AAMs (
AAM_Experimental):- new appearance
range= 800speed= 5 000damage×1.5
Against targets with these traits:
damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)range×0.75: “Helicopters” (Helicopter_Modifier)
Heavy SAM (SAM)¶
A heavy surface-to-air missile system used by fixed sites, specialized vehicles and certain warships to shoot down enemy aircraft from long range.
Can be upgraded to intercept incoming missiles with the appropriate technology.
How to get it: Surface-To-Air Missiles (Surface_to_air_missile) — technology M_Surface_to_air_missile.
Template: AntiAir.
Used by: Destroyer, Cruiser, SAM Site, Mobile SAM.
Can be fired at: aircraft.
Replaced after: Missile Defence SAMs (Tac_Missile_Defence).
| Stat | Base value |
|---|---|
range |
300 |
speed |
3 000 |
precision |
0.16 |
maxelevation |
75 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Improved SAMs (
SAM_Mk2):range= 400speed= 3 500precision×0.75- new appearance
Against targets with these traits:
damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
CIWS (CIWS)¶
Close-In Weapons Systems, or CIWS, are designed to shoot down incoming missiles as a last-line of defence.
How to get it: Missile-Armed Warships (Missile_Warships) + Close-In Weapon Systems (Close_In_Weapon_Systems) — technology M_CIWS.
Template: AntiMissile.
Used by: Carrier, Destroyer, Cruiser, Naval Monitoring Station, Landing Ship.
Can be fired at: missiles.
Replaced after: Advanced Warship Armaments (Advanced_Warships) + High-Powered Lasers (High_Powered_Lasers) + Laser CIWS (Laser_CIWS).
| Stat | Base value |
|---|---|
range |
135 |
speed |
5 000 |
precision |
0.3 |
maxelevation |
50 |
Explosion:
Gunfire_Plane: damage 0.25, blast radius 5 km, full effect within 0.2 km
LAAM (LAAM)¶
A long-range air-to-air missile, used by interceptor aircraft. Very effective against large aircraft like bombers, AWACS and spy planes, but less effective against fighter-sized aircraft, and incapable of engaging helicopters.
How to get it: Interceptor Aircraft (Interceptor_aircraft) — technology M_LAAM.
Template: AntiAir.
Used by: Interceptor.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
500 |
minrange |
150 |
speed |
2 750 |
precision |
0.15 |
maxelevation |
100 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Interceptor Aircraft (
Interceptor_aircraft):damage×1.5 - With All-Aspect AAMs (
AAM_Improved):- new appearance
range= 600speed= 3 000
- With F&F Radar-Guided AAMs (
AAM_Enhanced):- new appearance
precision×0.75range= 800speed= 3 500
- With Off-Boresight Ramjet AAMs (
AAM_Advanced):- new appearance
precision×0.75range= 1 000speed= 4 500
- With Stealth Weaponry (
Stealth_Weapons):precision×0.8 - With Advanced Hybrid Guidance AAMs (
AAM_Experimental):- new appearance
range= 1 200speed= 7 000damage×1.5
Against targets with these traits:
precision×5: “Fighter” (U_Fighter), “Multirole Attacker” (U_Attack), “Interceptor” (U_Interceptor)maxelevation×0: “Helicopters” (Helicopter_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
Light SAM (Light SAM)¶
A lightweight surface-to-air missile carried by vehicles to protect against attacking aircraft.
Can be upgraded to intercept incoming missiles with the appropriate technology.
How to get it: Mobile SAM Systems (Mobile_SAM) — technology M_Light_SAM.
Template: AntiAir.
Used by: Carrier, AA Gun Site, Army Base.
Can be fired at: aircraft.
Replaced after: Missile Defence SAMs (Tac_Missile_Defence).
| Stat | Base value |
|---|---|
range |
200 |
speed |
2 500 |
precision |
0.25 |
maxelevation |
35 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Improved SAMs (
SAM_Mk2):range= 250speed= 2 750precision×0.75
Against targets with these traits:
damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
MANPADS (MANPAD)¶
Man-Portable Air Defence System. A shoulder-fired guided missile launcher used to destroy enemy aircraft.
How to get it: Surface-To-Air Missiles (Surface_to_air_missile) + Upgraded Mixed Weapons (Improved_Army_Weapons) — technology M_MANPAD.
Template: AntiAir.
Used by: Spec-Ops Team, Attack Helicopter, Naval Monitoring Station, Security Checkpoint, Army Division (Army Division), Forward Operating Base, Combat Engineers, Army Base.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
125 |
speed |
1 000 |
precision |
0.15 |
maxelevation |
15 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- On units with the “Helicopters” (
Helicopter_Modifier) trait:maxelevation= 6 - With Improved SAMs (
SAM_Mk2):range+30speed= 1 250precision×0.8
- With Modular and Smart Army Weapons (
Enhanced_Army_Weapons):damage×1.2 - With Advanced Army Weapons (
Advanced_Army_Weapons):damage×1.2 - With Advanced SAMs (
SAM_Mk3):range+25speed= 1 500precision×0.8
- With Experimental Army Weapon Concepts (
Experimental_Army_Weapons):damage×1.2 - With Hypersonic Hybrid Guidance SAMs (
SAM_Mk4):range+25speed= 2 000precision×0.8
Against targets with these traits:
damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
Midcourse ABM (ABM) (ABM)¶
An anti-ballistic missile designed to destroy incoming missiles in the midcourse phase of their trajectory.
How to get it: Conventional Midcourse ABM (anti_ballistic_missile) — technology M_anti_ballistic_missile.
Template: AntiMissileMidcourse.
Used by: Midcourse ABM Site.
Can be fired at: ballistic missiles in flight.
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
650 |
speed |
7 250 |
precision |
0.05 |
maxelevation |
9 000 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Hit-To-Kill Midcourse ABM (
ABM_Mk2):range= 1 200speed= 7 500- new appearance
maxelevation= 9 000
- With Advanced Midcourse ABM (
ABM_Mk3):range= 1 400speed= 8 000- new appearance
maxelevation= 9 500
- With Experimental Midcourse ABM (
ABM_Mk4):heads= 3range= 1 600speed= 8 500- new appearance
maxelevation= 10 000
Terminal ABM (Terminal ABM)¶
An anti-ballistic missile used to defeat incoming warheads in the last phase of their trajectory. Very effective at short range, but has limited reach and struggles against multiple targets.
How to get it: Terminal Ballistic Missile Defences (Terminal_BM_Defence) — technology M_Terminal_ABM.
Template: AntiMissileTerminal.
Used by: Destroyer, Cruiser, Terminal ABM Site.
Can be fired at: missiles, ballistic missiles in flight.
| Stat | Base value |
|---|---|
range |
300 |
speed |
9 000 |
precision |
0.05 |
maxelevation |
200 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Hit-To-Kill Terminal ABM (
Terminal_BM_Defence_Mk2):range= 350speed= 9 250maxelevation= 225- new appearance
- With Advanced Terminal ABM (
Terminal_BM_Defence_Mk3):range= 400speed= 9 500maxelevation= 250- new appearance
Heavy Missile Defence SAM (SAM MD)¶
A heavy surface-to-air missile system used by fixed sites, specialized vehicles and certain warships to shoot down enemy aircraft from long range.
This model has been upgraded to be able to intercept incoming missiles as well as aircraft.
How to get it: Missile Defence SAMs (Tac_Missile_Defence) — technology M_Surface_to_air_missile_MD.
Template: AntiMissileAA.
Used by: Destroyer, Cruiser, SAM Site, Mobile SAM.
Can be fired at: aircraft, missiles.
| Stat | Base value |
|---|---|
range |
400 |
speed |
3 500 |
precision |
0.12 |
maxelevation |
75 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Advanced SAMs (
SAM_Mk3):range= 550speed= 4 000precision×0.65damage×1.4
- With Hypersonic Hybrid Guidance SAMs (
SAM_Mk4):range= 700speed= 6 000precision×0.65damage×1.4
Against targets with these traits:
damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
Light Missile Defence SAM (Light SAM MD)¶
A lightweight surface-to-air missile carried by vehicles to protect against attacking aircraft.
This model has been upgraded to be able to intercept incoming missiles as well as aircraft.
How to get it: Missile Defence SAMs (Tac_Missile_Defence) — technology M_Light_SAM_MD.
Template: AntiMissileAA.
Used by: Carrier, AA Gun Site, Army Base.
Can be fired at: aircraft, missiles.
| Stat | Base value |
|---|---|
range |
250 |
speed |
2 750 |
precision |
0.188 |
maxelevation |
35 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Advanced SAMs (
SAM_Mk3):range= 325speed= 3 250precision×0.75
- With Hypersonic Hybrid Guidance SAMs (
SAM_Mk4):damage×1.2range= 425speed= 4 000precision×0.75damage×1.25
Against targets with these traits:
damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
C-RAM (C-RAM)¶
Counter Rocket Artillery Mortar systems, or C-RAM, are point-defence systems used to destroy incoming explosive projectiles before they can hit the ground.
How to get it: Counter-RAM Systems (Counter_Rocket_Artillery_Mortar) — technology M_CRAM.
Template: AntiMissile.
Used by: Air Base, Tactical Airbase, Specialized Airbase, Army Division (Army Division), Forward Operating Base, Combat Engineers, Army Base.
Can be fired at: missiles.
| Stat | Base value |
|---|---|
range |
135 |
speed |
5 000 |
precision |
0.3 |
maxelevation |
50 |
Explosion:
Gunfire_Plane: damage 0.25, blast radius 5 km, full effect within 0.2 km
Laser CIWS (Laser CIWS)¶
A Laser Close-in Weapon System is a defence system that uses a high-powered laser to blind and prematurely detonate incoming missiles.
How to get it: Advanced Warship Armaments (Advanced_Warships) + High-Powered Lasers (High_Powered_Lasers) + Laser CIWS (Laser_CIWS) — technology M_Laser_CIWS.
Template: AntiMissile.
Used by: Carrier, Destroyer, Cruiser, Naval Monitoring Station, Landing Ship.
Can be fired at: missiles.
| Stat | Base value |
|---|---|
range |
125 |
speed |
5 000 |
precision |
0.75 |
maxelevation |
100 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Aircraft Laser (Plane Laser)¶
A high-powered laser used by highly advanced aircraft for air-to-air combat.
How to get it: Anti-Air Laser Weapons (AA_Laser) + Deadly Laser Weapons (Offensive_Laser_Weapons) — technology M_Plane_Laser.
Template: AntiAir.
Used by: Fighter, Multirole Attacker.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
275 |
speed |
5 000 |
precision |
0.95 |
maxelevation |
100 |
Explosion:
Laser_Plane: damage 0.25, blast radius 1 km, full effect within 0.2 km
Anti-Air Laser (AA Laser)¶
A high-powered laser capable of shooting down aircraft.
How to get it: Anti-Air Laser Weapons (AA_Laser) + Deadly Laser Weapons (Offensive_Laser_Weapons) — technology M_AA_Laser.
Template: AntiAir.
Used by: Destroyer, Cruiser, Army Base.
Can be fired at: aircraft.
| Stat | Base value |
|---|---|
range |
250 |
speed |
5 000 |
precision |
0.9 |
maxelevation |
60 |
Explosion:
Laser_Plane: damage 0.25, blast radius 1 km, full effect within 0.2 km
Terminal Defence Laser (Terminal ABM Laser)¶
A massively powerful laser capable of delivering the energy needed to destroy incoming high-speed ballistic missiles. Extremely effective as a point defence weapon against single warheads, but has a limited effective range and can be overwhelmed by multiple warheads.
How to get it: Terminal Defence Lasers (Terminal_Defence_Laser) + Deadly Laser Weapons (Offensive_Laser_Weapons) — technology M_Terminal_ABM_Laser.
Template: AntiAirAll.
Used by: Cruiser, Mobile Defence Laser, Laser Defence Complex.
Can be fired at: aircraft, missiles, ballistic missiles in flight.
| Stat | Base value |
|---|---|
range |
225 |
speed |
9 000 |
precision |
0.95 |
maxelevation |
250 |
Explosion:
big_bomb: damage 2, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 275
Naval weapons¶
Depth Charge (DepthCharge)¶
A bomb designed to explode at a certain depth underwater to destroy enemy submarines. Used by naval helicopters.
How to get it: available from the start — technology M_DepthCharge.
Template: DepthCharge.
Used by: Naval Helicopter.
Can be fired at: submarines.
Replaced after: Guided Torpedoes (Guided_Torpedoes).
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
0.9 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Torpedo (Torpedo)¶
An underwater weapon that can be used to target submarines and surface ships.
How to get it: available from the start — technology M_Torpedo.
Template: Torpedo.
Used by: Attack Submarine (Submarine), SSGN (SSGN), SSBN (SSBN), Destroyer.
Can be fired at: ships, submarines.
| Stat | Base value |
|---|---|
range |
200 |
speed |
100 |
precision |
1.2 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Upgrades:
- On units with the “Submarine Stealth” (
Submarine_Stealth) trait:range×1.1damage×1.35precision×0.85
- With Guided Torpedoes (
Guided_Torpedoes):- new appearance
precision×0.75range= 220
- With Improved Underwater Weapons (
Improved_Underwater_Weapons):- new appearance
range= 275speed= 120
- With Enhanced Underwater Weapons (
Enhanced_Underwater_Weapons):- new appearance
range= 300speed= 125precision×0.75
- With Advanced Underwater Weapons (
Advanced_Underwater_Weapons):- new appearance
damage×1.2range= 310speed= 130precision×0.75
- With Experimental Underwater Weapons (
Experimental_Underwater_Weapons):- new appearance
range= 325speed= 150precision×0.75
Against targets with these traits:
precision×1.5: “Antitorpedo” (Antitorpedo)damage×0.35: “Torpedo Net Mod” (Torpedo_Net_Mod)
Airdropped Torpedo (Air-Dropped Torpedo)¶
A lightweight homing torpedo which can be deployed by air. Replaces depth charges and is effective against submarines. Deployed by naval helicopters.
How to get it: Guided Torpedoes (Guided_Torpedoes) — technology M_Airdropped_Torpedo.
Template: DepthCharge.
Used by: Naval Helicopter.
Can be fired at: submarines.
| Stat | Base value |
|---|---|
range |
75 |
speed |
100 |
precision |
1.2 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Upgrades:
- With Improved Underwater Weapons (
Improved_Underwater_Weapons):precision×0.8 - With Enhanced Underwater Weapons (
Enhanced_Underwater_Weapons):precision×0.75 - With Advanced Underwater Weapons (
Advanced_Underwater_Weapons):precision×0.75 - With Experimental Underwater Weapons (
Experimental_Underwater_Weapons):precision×0.75
Against targets with these traits:
precision×1.5: “Antitorpedo” (Antitorpedo)
ASROC (ASROC)¶
An Anti-Submarine Rocket. This weapon consists of a rocket which houses a torpedo. The rocket is launched over long distances, and then deploys the torpedo upon hitting the water. The torpedo then homes in on enemy submarines and destroys them.
How to get it: Missile-Armed Warships (Missile_Warships) + Improved Underwater Weapons (Improved_Underwater_Weapons) — technology M_ASROC.
Template: DepthCharge.
Used by: Destroyer, Cruiser, Naval Monitoring Station.
Can be fired at: submarines.
| Stat | Base value |
|---|---|
range |
400 |
speed |
700 |
precision |
1.8 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Enhanced Underwater Weapons (
Enhanced_Underwater_Weapons):range×1.25damage×1.1
- With Advanced Underwater Weapons (
Advanced_Underwater_Weapons):range×1.1precision×0.75
- With Experimental Underwater Weapons (
Experimental_Underwater_Weapons):range×1.1damage×1.2precision×0.8
Conventional strike weapons¶
Anti-Ship Gun (Coastal Gun Old)¶
A large-caliber, unguided coastal anti-ship gun firing heavy shells. Used by coastal gun sites.
How to get it: available from the start — technology M_Coastal_Gun_Old.
Used by: Fixed Coastal Gun.
Can be fired at: ships.
| Stat | Base value |
|---|---|
range |
500 |
speed |
800 |
precision |
0.7 |
canbeintercepted |
40% |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)
Bombs (Free fall bomb)¶
Unguided free-fall iron bombs. Destructive, but crude and inaccurate, which limits their effectiveness.
How to get it: available from the start — technology M_Free_fall_bomb.
Template: Default.
Used by: Multirole Attacker, Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
precision |
1.75 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Against targets with these traits:
damage×1 500 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Car Bomb (Car Bomb)¶
A large explosive device planted in a motor vehicle and then detonated remotely or as a suicide weapon. Can be used to damage or destroy static infrastructure like radar sites or buildings. Far less effective than nuclear weapons, but does not come with a production cost.
How to get it: available from the start — technology M_Car_Bomb.
Template: Default.
Used by: Bomb Truck, Heavy Bomb Truck.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
0.5 |
precision |
0.1 |
Explosion:
Big_Conventional: damage 5, blast radius 1.2 km, full effect within 0.15 km
Upgrades:
- With Weapon Modernization (
Weapon_Modernization):damage×1.15 - With Upgraded Mixed Weapons (
Improved_Army_Weapons):damage×1.15 - With Modular and Smart Army Weapons (
Enhanced_Army_Weapons):damage×1.15 - With Advanced Army Weapons (
Advanced_Army_Weapons):damage×1.15 - With Experimental Army Weapon Concepts (
Experimental_Army_Weapons):damage×1.15
Chaingun (Chaingun)¶
A chin-mounted chaingun used by attack helicopters to engage infantry and other soft targets, such as light vehicles and structures.
How to get it: available from the start — technology M_Chaingun.
Template: Default.
Used by: Attack Helicopter.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
200 |
speed |
5 000 |
precision |
1.5 |
Explosion:
Gunfire_Plane: damage 0.25, blast radius 5 km, full effect within 0.2 km
Combined Arms (Land Forces Mobile) (Land Forces Mobile)¶
The mixed weapons used by an army division performing combined arms tactics, ranging from infantry small arms, to vehicle autocannons, to heavy tank guns, to howitzers.
How to get it: available from the start — technology M_Land_Force_ARMY.
Template: Army.
Can be fired at: ground units.
| Stat | Base value |
|---|---|
range |
50 |
speed |
2 000 |
precision |
0.25 |
Explosion:
Gunfire_Army: damage 0.5, blast radius 4 km, full effect within 2 km
Upgrades:
- With Early Infantry Fighting Vehicles (
Army_Mech_Mk2):damage×1.05- new appearance
- With Modernized Armoured Vehicles (
Army_Mech_Mk3):damage×1.05- new appearance
- With Armoured Mid-life Upgrades (
Army_Mech_Mk4):damage×1.025- new appearance
- With Novel Fighting Vehicle Concepts (
Army_Mech_Mk5):damage×1.025- new appearance
Against targets with these traits:
damage×5: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Combined Arms (Land Forces) (Land Forces)¶
The mixed weapons used by an army division performing combined arms tactics, ranging from infantry small arms, to vehicle autocannons, to heavy tank guns, to howitzers.
How to get it: available from the start — technology M_Land_Force_ARMY.
Template: Army.
Used by: Army Division (Army Division), Army Base.
Can be fired at: ground units.
| Stat | Base value |
|---|---|
range |
125 |
speed |
2 000 |
precision |
0.25 |
Explosion:
Gunfire_Army: damage 0.5, blast radius 4 km, full effect within 2 km
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range= 140 - With Weapon Modernization (
Weapon_Modernization):damage×1.15 - With Early Infantry Fighting Vehicles (
Army_Mech_Mk2):damage×1.05- new appearance
- On units with the “Portable Electronic Optics” (
Portable_Electronic_Optics_EntMod) trait:range= 145 - With Portable Electronic Optics (
Portable_Electronic_Optics):damage×1.025 - With Upgraded Mixed Weapons (
Improved_Army_Weapons):damage×1.15 - With Modernized Armoured Vehicles (
Army_Mech_Mk3):damage×1.05- new appearance
- On units with the “Early Tactical Optics” (
Tactical_Optics_EntMod) trait:range= 150 - With Early Tactical Optics (
Tactical_Optics):damage×1.025 - With Modular and Smart Army Weapons (
Enhanced_Army_Weapons):damage×1.15 - With Armoured Mid-life Upgrades (
Army_Mech_Mk4):damage×1.025- new appearance
- On units with the “Advanced Tactical Optics” (
Advanced_Tactical_Optics_Entmod) trait (active after researching Advanced Tactical Optics (Advanced_Tactical_Optics)):range= 155 - With Advanced Tactical Optics (
Advanced_Tactical_Optics):damage×1.025 - With Advanced Army Weapons (
Advanced_Army_Weapons):damage×1.15 - With Novel Fighting Vehicle Concepts (
Army_Mech_Mk5):damage×1.025- new appearance
- On units with the “Light Unmanned Vehicles” (
Light_Unmanned_Vehicles_EntMod) trait:range= 160 - With Light Unmanned Vehicles (
Light_Unmanned_Vehicles):damage×1.025 - With Experimental Army Weapon Concepts (
Experimental_Army_Weapons):damage×1.15 - On units with the “Robotic Infantry Aids” (
Robotic_Infantry_EntMod) trait:range= 165 - With Robotic Infantry Aids (
Robotic_Infantry):damage×1.025
Against targets with these traits:
range×0: “Covert Unit” (Covert_Unit)damage×5: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Demolition Charge (Demolition Charge)¶
An explosive charge used to destroy things. Used by spec-ops teams to destroy enemy equipment.
How to get it: available from the start — technology M_Demolition_Charge.
Template: Default.
Used by: Spec-Ops Team.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
37 |
speed |
10 000 |
precision |
0 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- On units with the “Covert Unit” (
Covert_Unit) trait:damage×10 - With Weapon Modernization (
Weapon_Modernization):damage×1.15 - With Upgraded Mixed Weapons (
Improved_Army_Weapons):damage×1.15 - With Modular and Smart Army Weapons (
Enhanced_Army_Weapons):damage×1.15 - With Advanced Army Weapons (
Advanced_Army_Weapons):damage×1.15 - With Experimental Army Weapon Concepts (
Experimental_Army_Weapons):damage×1.15
Against targets with these traits:
range×0: “Covert Unit” (Covert_Unit)range= 37: “Cyber Warfare Center” (U_Cyber_Warfare_Center)
Heavy Bomb (Heavy Iron Bomb)¶
A heavy conventional bomb used by high-speed bombers, which are only capable of dropping a single large bomb.
How to get it: available from the start — technology M_Heavy_Iron_Bomb.
Template: Default.
Used by: High-Speed Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
50 |
speed |
100 |
precision |
2 |
Explosion:
Big_Conventional: damage 5, blast radius 1.2 km, full effect within 0.15 km
Against targets with these traits:
damage×2 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Jamming Equipment (EW Jammer)¶
A suite of electronic warfare equipment used to confuse and blind enemy radar systems, rendering many weapon systems ineffective or less capable.
How to get it: available from the start — technology M_EW_Ground.
Used by: Jamming Vehicle, EW Aircraft.
| Stat | Base value |
|---|---|
range |
400 |
speed |
1 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Upgrades:
- On units with the “EW Aircraft” (
Mod_EW_Aircraft) trait:range×0.85 - With SEAD/EW Aircraft (
Jammers_Mk2):range= 600 - With DRFM Jamming Systems (
Jammers_Mk3):range= 900 - With Advanced AESA Jammers (
Jammers_Mk4):range= 1 200
Kinetic Strike Rod (Orbital Kinetic Bomb)¶
A large, narrow metal rod designed to be dropped on strategic targets from orbit at very high speeds. Deployed by kinetic attack satellites.
How to get it: available from the start — technology M_Orbital_Strike.
Template: Default.
Used by: Kinetic Strike Satellite.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
0 |
speed |
5 000 |
precision |
5 |
Explosion:
Kinetic_Hit: damage 100, blast radius 10 km, full effect within 1 km
Situational effects:
- Inside the range of an active friendly Satellite Relay:
range= 1 000
Massacre Civilians (Massacre Civilians)¶
Allows armies to destroy cities within their occupation range by attacking infrastructure and targeting civilians.
How to get it: available from the start — technology M_Massacre.
Template: Massacre.
Used by: Army Division (Army Division).
Can be fired at: cities, map points.
| Stat | Base value |
|---|---|
range |
75 |
speed |
2 000 |
precision |
20 |
Explosion:
Gunfire_Massacre: damage 4 000, blast radius 5 km, full effect within 5 km
Upgrades:
- With Weapon Modernization (
Weapon_Modernization):damage×1.15 - With Upgraded Mixed Weapons (
Improved_Army_Weapons):damage×1.15 - With Modular and Smart Army Weapons (
Enhanced_Army_Weapons):damage×1.15 - With Advanced Army Weapons (
Advanced_Army_Weapons):damage×1.15 - With Experimental Army Weapon Concepts (
Experimental_Army_Weapons):damage×1.15
Naval Gun (Ship Gun)¶
A heavy gun mounted on warships. Effective at short range against surface targets like land units by the coast or other ships.
How to get it: available from the start — technology M_Ship_Gun.
Template: Default.
Can be fired at: ground units, ships, cities, map points.
Replaced after: Advanced Warship Armaments (Advanced_Warships) + Railguns (Railguns).
| Stat | Base value |
|---|---|
range |
500 |
speed |
800 |
precision |
0.8 |
canbeintercepted |
40% |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×800 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Rocket Pod (Rocket Pod)¶
A rocket launcher containing several small unguided rockets that can be fired in quick succession. They are less powerful than bombs but can attack from a greater distance.
How to get it: available from the start — technology M_Rocket_Pod.
Template: Default.
Used by: Multirole Attacker, Attack Helicopter.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
185 |
speed |
1 500 |
precision |
4 |
Explosion:
rocket_explosion: damage 0.8, blast radius 0.05 km, full effect within 0.05 km
Against targets with these traits:
damage×1 500 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Small Arms (Small Arms)¶
Small man-portable firearms. Useful for personal defence against small units. Also indicative of the combat capabilities of a larger fighting unit like an army.
How to get it: available from the start — technology M_Small_Arms.
Template: Small Arms.
Used by: Intelligence Center, Spec-Ops Team, Spec-Ops Helicopter, Air Base, Tactical Airbase, Specialized Airbase, Security Checkpoint, Army Division (Army Division), Forward Operating Base, Combat Engineers, Army Base.
Can be fired at: Bomb Truck, Heavy Bomb Truck, Spec-Ops Team, Security Checkpoint, Spec-Ops Helicopter, Naval Helicopter, Cyber Warfare Center.
| Stat | Base value |
|---|---|
range |
100 |
speed |
3 000 |
precision |
0.01 |
maxelevation |
5 |
Explosion:
Gunfire_Spec_Ops: damage 0.055, blast radius 2 km, full effect within 1 km
Upgrades:
- On units with the “Static Defender Bonus” (
Static_Defender_Bonus) trait:range×1.25 - With Weapon Modernization (
Weapon_Modernization):damage×1.15- new appearance
- With Portable Electronic Optics (
Portable_Electronic_Optics):range= 105damage×1.025
- With Upgraded Mixed Weapons (
Improved_Army_Weapons):damage×1.15- new appearance
- With Early Tactical Optics (
Tactical_Optics):range= 110damage×1.025
- With Modular and Smart Army Weapons (
Enhanced_Army_Weapons):damage×1.15- new appearance
- With Advanced Tactical Optics (
Advanced_Tactical_Optics):range= 115damage×1.025
- With Advanced Army Weapons (
Advanced_Army_Weapons):damage×1.15- new appearance
- With Light Unmanned Vehicles (
Light_Unmanned_Vehicles):range= 120damage×1.025
- With Experimental Army Weapon Concepts (
Experimental_Army_Weapons):damage×1.15- new appearance
- With Robotic Infantry Aids (
Robotic_Infantry):range= 125damage×1.025
SRBM (SRBM)¶
A short-ranged ballistic missile armed with a conventional warhead. Used by ballistic missile sites and SRBM TEL Vehicles.
How to get it: available from the start — technology M_SRBM.
Template: Default.
Used by: Ballistic Missile Site, SRBM TEL Vehicle.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 000 |
minrange |
100 |
speed |
2 000 |
precision |
1.2 |
canbeintercepted |
50% |
Explosion:
Big_Conventional: damage 5, blast radius 1.2 km, full effect within 0.15 km
Upgrades:
- With MARV (
MARV):- new appearance
canbeintercepted×0.9precision×0.85
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6)damage×2 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
AGM (AGM)¶
An air-to-ground missile, used by multirole attack aircraft and bombers to destroy targets on the ground.
How to get it: Early CLOS Air-to-Ground Weapons (Air_to_Ground_missile) + 2nd Generation Aircraft (Generation_2_Aircraft) — technology M_Air_to_Ground_missile.
Template: SemiGuided.
Used by: Multirole Attacker.
Can be fired at: ground units, ships.
| Stat | Base value |
|---|---|
range |
275 |
speed |
650 |
precision |
0.6 |
canbeintercepted |
45% |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- With Basic Laser Guidance (
Basic_Laser_Guidance):precision×0.9damage×1.1
- With Optically Guided AGMs (
Improved_AGM):- new appearance
precision×0.7range= 300speed= 900damage×1.1
- With Advanced Laser Guidance (
Advanced_Laser_Guidance):precision×0.9damage×1.1
- With Specialized Precision AGMs (
Enhanced_AGM):- new appearance
range= 350precision×0.75damage×1.5
- With Autonomous Active Tracking AGMs (
Advanced_AGM):- new appearance
range= 550precision×0.5
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Neural Network Trained AGMs (
Experimental_AGM):- new appearance
precision×0.75range= 600speed= 1 200damage×1.25canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)damage×800 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
AShM (Anti Ship Missile)¶
A heavy guided missile designed to target and destroy surface ships. Used by surface combatant warships, submarines and coastal missile batteries.
How to get it: Early Cruise Missiles (Cruise_missiles) — technology M_Anti_Ship_Missile.
Used by: Attack Submarine (Submarine), SSGN (SSGN), Destroyer, Cruiser, Coastal Missile Battery.
Can be fired at: ships.
| Stat | Base value |
|---|---|
range |
550 |
speed |
1 000 |
precision |
0.7 |
canbeintercepted |
35% |
Explosion:
Antiship2: damage 3, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- With Precision Cruise Missiles (
Improved_cruise_missiles):range= 650- new appearance
- With Evasive Hybrid Guidance Cruise Missiles (
Enhanced_cruise_missiles):- new appearance
precision×0.8range= 750speed= 1 250canbeintercepted×0.75
- With Advanced Stand-Off Cruise Missiles (
Advanced_cruise_missiles):- new appearance
precision×0.75range= 900speed= 1 500canbeintercepted×0.9damage×1.25
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Hypersonic Cruise Missiles (
Experimental_cruise_missiles):- new appearance
speed= 5 000canbeintercepted×0.3damage×1.25
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
GBU (GBU)¶
Air-dropped bombs that offer increased accuracy over their earlier counterparts. Costlier and available in lesser numbers than unguided bombs, but considerably more accurate and effective.
How to get it: Early CLOS Air-to-Ground Weapons (Air_to_Ground_missile) + Long-Range Bombers (Generation_2_Bomber) — technology M_Guided_Bomb.
Template: Default.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
125 |
speed |
125 |
precision |
1.75 |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- With Basic Laser Guidance (
Basic_Laser_Guidance):precision×0.9damage×1.1
- With Optically Guided AGMs (
Improved_AGM):- new appearance
precision×0.85damage×1.1
- With Advanced Laser Guidance (
Advanced_Laser_Guidance):precision×0.9damage×1.1
- With Specialized Precision AGMs (
Enhanced_AGM):- new appearance
precision×0.65damage×1.25range= 150speed= 150
- With Autonomous Active Tracking AGMs (
Advanced_AGM):- new appearance
precision×0.8range= 250speed= 250damage×1.2
- With Neural Network Trained AGMs (
Experimental_AGM):- new appearance
precision×0.75damage×1.25range= 300speed= 300
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)damage×1 500 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
SSM (SSM)¶
A Surface-to-Surface cruise missile, used to target infrastructure on land such as airports, army bases or air defence sites. Available in large numbers.
How to get it: Early Cruise Missiles (Cruise_missiles) — technology M_Surface_to_surface_missile.
Template: LandAttack.
Used by: Attack Submarine (Submarine), SSGN (SSGN), Destroyer, Cruiser.
Can be fired at: ground units.
| Stat | Base value |
|---|---|
range |
650 |
speed |
800 |
precision |
2 |
canbeintercepted |
40% |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- With Precision Cruise Missiles (
Improved_cruise_missiles):precision= 1.25range= 700- new appearance
- With Evasive Hybrid Guidance Cruise Missiles (
Enhanced_cruise_missiles):- new appearance
precision×0.8range= 800speed= 1 000canbeintercepted×0.75
- With Advanced Stand-Off Cruise Missiles (
Advanced_cruise_missiles):- new appearance
precision×0.75range= 1 000speed= 1 250canbeintercepted×0.9damage×1.25
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Hypersonic Cruise Missiles (
Experimental_cruise_missiles):- new appearance
range= 1 200speed×4canbeintercepted×0.3damage×1.25
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×800 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Conventional MRBM (Conventional MRBM)¶
A medium-range ballistic missile with a conventional high-explosive warhead, fired from land-based systems. Effective against tactical and strategic targets, has no production cost and produces no fallout. Far less damaging than nuclear weapons.
How to get it: Medium-Range Ballistic Missile (MRBM) — technology M_MRBM.
Template: Default.
Used by: MRBM TEL Vehicle, Ballistic Missile Site.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
3 000 |
minrange |
400 |
speed |
1 500 |
precision |
6 |
canbeintercepted |
40% |
Explosion:
Big_Conventional: damage 5, blast radius 1.2 km, full effect within 0.15 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 4- new appearance
- With MARV (
MARV):canbeintercepted×0.9precision×0.85- new appearance
- With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 2- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×2 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Helicopter ATGM (Helicopter ATGM)¶
A short range anti-tank air-to-ground missile used by attack helicopters. Intended to destroy armored vehicles, but can easily be repurposed to attack any other nearby targets.
How to get it: Early CLOS Air-to-Ground Weapons (Air_to_Ground_missile) + Turboshaft Helicopters (Helicopter_2) — technology M_Heli_ATGM.
Template: SemiGuided.
Used by: Attack Helicopter.
Can be fired at: ground units, ships.
| Stat | Base value |
|---|---|
range |
200 |
speed |
600 |
precision |
0.75 |
canbeintercepted |
65% |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Basic Laser Guidance (
Basic_Laser_Guidance):precision×0.9damage×1.1
- With Optically Guided AGMs (
Improved_AGM):- new appearance
precision×0.6range= 225speed= 900damage×1.1
- With Advanced Laser Guidance (
Advanced_Laser_Guidance):precision×0.9damage×1.1
- With Specialized Precision AGMs (
Enhanced_AGM):- new appearance
precision×0.75damage×1.5range= 275
- With Autonomous Active Tracking AGMs (
Advanced_AGM):- new appearance
precision×0.5range= 350
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Neural Network Trained AGMs (
Experimental_AGM):- new appearance
precision×0.75range= 450speed= 1 100damage×1.25canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
Light AShM (Light_AShM)¶
A lightweight anti-ship missile capable of being fired from a helicopter. Also used by naval monitoring stations.
How to get it: Early CLOS Air-to-Ground Weapons (Air_to_Ground_missile) + Coastal Missile Batteries (Coastal_Defence) — technology M_Light_AShM.
Used by: Naval Helicopter, Naval Monitoring Station.
Can be fired at: ships.
| Stat | Base value |
|---|---|
range |
300 |
speed |
600 |
precision |
0.25 |
canbeintercepted |
45% |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- With Basic Laser Guidance (
Basic_Laser_Guidance):precision×0.9damage×1.1
- With Optically Guided AGMs (
Improved_AGM):precision×0.6range= 350speed= 900damage×1.1
- With Advanced Laser Guidance (
Advanced_Laser_Guidance):precision×0.9damage×1.1
- With Specialized Precision AGMs (
Enhanced_AGM):precision×0.75damage×1.5range= 400
- With Autonomous Active Tracking AGMs (
Advanced_AGM):precision×0.5range= 700
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Neural Network Trained AGMs (
Experimental_AGM):precision×0.75range= 900speed= 1 350damage×1.25canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
ALBM (ALBM)¶
A medium-range air-launched ballistic missile, armed with a conventional warhead. Deployable by long-range bombers.
How to get it: Air-Launched Ballistic Missiles (Aircraft-launched_MRBM) — technology M_ALBM.
Template: Default.
Used by: Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
1 800 |
speed |
2 750 |
precision |
5 |
canbeintercepted |
40% |
Explosion:
Big_Conventional: damage 5, blast radius 1.2 km, full effect within 0.15 km
Upgrades:
- With Improved Inertial Guidance (
Improved_Inertial_Guidance):precision= 3- new appearance
- With Advanced Inertial Guidance (
Advanced_Inertial_Guidance):precision= 1- new appearance
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.75 if you have researched Improved Inertial Guidance (Improved_Inertial_Guidance); otherwise ×0.25: “BM Accuracy Damage Penalty” (BM_Accuracy_Damage_Penalty)damage: ×1 if you have researched Advanced Inertial Guidance (Advanced_Inertial_Guidance); ×0.8 if you have researched MARV (MARV); otherwise ×0.05: “Naval Target Damage Penalty” (Naval_Target_Damage_Penalty)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)damage×2 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
ALCM (ALCM)¶
A conventional air-launched cruise missile. These have a longer range than regular ASMs, but take longer to fire and can't be carried in large numbers. This makes them ideal for cautious, long-range strikes that don't require as much target saturation.
How to get it: Optically Guided AGMs (Improved_AGM) + Precision Cruise Missiles (Improved_cruise_missiles) — technology M_ALCM.
Template: Default.
Used by: Multirole Attacker, Strategic Bomber.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
600 |
speed |
900 |
precision |
1.25 |
canbeintercepted |
50% |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- With Evasive Hybrid Guidance Cruise Missiles (
Enhanced_cruise_missiles):- new appearance
range= 900speed= 1 200
- With Specialized Precision AGMs (
Enhanced_AGM):precision×0.8 - With Advanced Stand-Off Cruise Missiles (
Advanced_cruise_missiles):- new appearance
range= 1 200speed= 1 500canbeintercepted×0.8
- With Autonomous Active Tracking AGMs (
Advanced_AGM):damage×1.25precision×0.75
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Hypersonic Cruise Missiles (
Experimental_cruise_missiles):- new appearance
range×1.25speed= 5 000canbeintercepted×0.3damage×1.125
- With Neural Network Trained AGMs (
Experimental_AGM):damage×1.25precision×0.8
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)damage×800 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Anti-Radar Missile (Anti-Radiation Missile)¶
An anti-radiation missile (ARM) used by electronic warfare aircraft to counteract enemy air defences. It has better range and performance compared to other AGMs, but can only attack targets with strong radio emissions. This includes fixed and mobile SAM and radar sites, and enemy jamming vehicles. It will not be able to attack other targets.
How to get it: SEAD/EW Aircraft (Jammers_Mk2) + Optically Guided AGMs (Improved_AGM) — technology M_Anti-Radiation_Missile.
Template: AntiRadiation.
Used by: EW Aircraft.
Can be fired at: Radar Site, Short-Wave Radar Vehicle, AA Gun Site, Over-The-Horizon Radar, Naval Monitoring Station, Space Radar, SAM Site, Midcourse ABM Site, Mobile SAM, Jamming Vehicle, Terminal ABM Site.
| Stat | Base value |
|---|---|
range |
450 |
speed |
1 000 |
precision |
0.25 |
canbeintercepted |
40% |
Explosion:
big_bomb_old: damage 2, blast radius 0.1 km, full effect within 0.02 km
Upgrades:
- With Specialized Precision AGMs (
Enhanced_AGM):- new appearance
precision×0.75damage×1.5range= 600speed= 1 200
- With Autonomous Active Tracking AGMs (
Advanced_AGM):- new appearance
precision×0.5range= 750speed= 1 500canbeintercepted×0.9
- With Stealth Weaponry (
Stealth_Weapons):canbeintercepted×0.8 - With Neural Network Trained AGMs (
Experimental_AGM):- new appearance
precision×0.5range= 1 000speed= 2 000damage×1.25canbeintercepted×0.9
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×0.9: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)precision×1.075: “Chaff and Flare Countermeasures” (ECM_Bonus_1), “Active Missile Interference” (ECM_Bonus_2), “Advanced Chaff and IR Decoys” (ECM_Bonus_3), “Seeker Blinding Lasers” (ECM_Bonus_4)
Decoy Warhead (False ICBM Warhead)¶
A fake MIRV warhead, indistinguishable from a genuine warhead until it reenters the atmosphere and slows down. Used to draw midcourse ABM fire and help actual warheads hit their targets, but ineffective against terminal ABM systems.
How to get it: Penetration Aids (False_warheads) — technology M_WARHEAD_FALSE.
Template: Default.
Warhead of: 3x250kt Heavy MIRV ICBM.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
0 |
speed |
3 000 |
precision |
0 |
canbeintercepted |
45% |
Explosion:
No_Explosion: damage 0
Upgrades:
- With High-Power Rocket Designs (
Heavy_Missiles):range×1.5 - With Penetration Aids (
False_warheads):range= 12 500
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)canbeintercepted= 0: “Terminal Ballistic Missile Defences” (Terminal_ABM_No_Target_Decoy_Modifier)damage×0.85: “Nuclear Survival Plan” (Survival_Boost_1), “Emergency Broadcast System” (Survival_Boost_2)damage×0.875: “Public Fallout Shelters” (Survival_Boost_3)damage×0.9: “Civilian CBRN Casualty Treatment” (Survival_Boost_4), “Web-Based Survival Tools” (Survival_Boost_5), “Comprehensive Survival Infrastructure” (Survival_Boost_6), “DEFCON 4” (DEFCON_4)damage×0.75: “DEFCON 3” (DEFCON_3)damage×0.65: “DEFCON 2” (DEFCON_2)damage×0.5: “DEFCON 1” (DEFCON_1)
Missile Defence Laser (Satellite Laser)¶
A satellite-mounted laser designed to shoot down incoming ballistic missiles in the exo-atmospheric phase of their trajectory, when they're in space and the most vulnerable to lasers.
How to get it: High-Powered Lasers (High_Powered_Lasers) + Laser Defence Satellites (Satellite_Defence_Lasers) — technology M_Laser_weapon.
Template: Laser_Weapon.
Used by: Laser Defence Satellite, Hunter-Killer Satellite.
Can be fired at: ballistic missiles in flight, missiles.
| Stat | Base value |
|---|---|
range |
2 500 |
speed |
5 000 |
precision |
0.8 |
maxelevation |
4 000 |
Explosion:
std_bomb_small: damage 1, blast radius 0.05 km, full effect within 0.01 km
Railgun (Railgun)¶
A weapon that uses tremendous electromagnetic force to fire a heavy projectile at upwards of 8 times the speed of sound.
How to get it: Advanced Warship Armaments (Advanced_Warships) + Railguns (Railguns) — technology M_Railgun.
Template: Default.
Can be fired at: ground units, ships, cities, map points.
| Stat | Base value |
|---|---|
range |
650 |
speed |
5 000 |
precision |
0.7 |
canbeintercepted |
5% |
Explosion:
Railgun_Hit: damage 3, blast radius 0.3 km, full effect within 0.05 km
Against targets with these traits:
canbeintercepted×1.3: “Hit-To-Kill Midcourse ABM” (ABM_Mk2_Modifier), “Hit-To-Kill Terminal ABM” (Terminal_BM_Defence_Mk2_Modifier), “Advanced Terminal ABM” (Terminal_BM_Defence_Mk3_Modifier)canbeintercepted×1.25: “Advanced Midcourse ABM” (ABM_Mk3_Modifier)damage×2 000: “Collateral Damage Modifier” (Collateral_Damage_Modifier)
Anti-satellite weapons¶
Air-Launched ASAT (Aircraft ASAT)¶
An ASAT missile designed to be fired from an interceptor.
+ Does not require a silo launch.
+ Interceptor allows for flexibility.
- Difficult to use.
- Limited launch window.
How to get it: Interceptor Aircraft (Interceptor_aircraft) + 4th Generation Aircraft (Generation_4_Aircraft) + Precision ASAT Weapons (ASAT) — technology M_ASAT_Plane.
Template: AntiSat.
Used by: Interceptor.
Can be fired at: Spy Satellite, Space Shuttle.
| Stat | Base value |
|---|---|
range |
1 500 |
speed |
10 000 |
precision |
0.1 |
canbeintercepted |
0% |
maxelevation |
50 000 |
productioncost |
1.5 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Advanced ASAT Weapons (
Advanced_ASAT):range= 2 500canbeintercepted×0.75precision×0.5damage×1.5
Against targets with these traits:
canbeintercepted= 1: “Satellite Defence” (Satellite_Defence)
ASAT (ASAT)¶
A direct-ascent anti-satellite missile, fired from the ground to directly hit and kill enemy satellites.
+ Can engage enemy satellites.
+ Precise, will not destroy other satellites.
+ No fallout or EMP effects.
- Can only target satellites.
- May miss its target.
How to get it: Precision ASAT Weapons (ASAT) — technology M_ASAT.
Template: AntiSat.
Used by: Cruiser, ICBM TEL Vehicle, ICBM Launchpad, Missile Silo.
Can be fired at: Spy Satellite, Space Shuttle.
| Stat | Base value |
|---|---|
range |
3 000 |
speed |
9 000 |
precision |
0.4 |
canbeintercepted |
0% |
maxelevation |
50 000 |
productioncost |
1.5 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Advanced ASAT Weapons (
Advanced_ASAT):range= 4 500canbeintercepted×0.75precision×0.5damage×1.5
Against targets with these traits:
canbeintercepted= 1: “Satellite Defence” (Satellite_Defence)
Co-Orbital ASAT (Co-Orbital ASAT)¶
A long-range ASAT that orbits the planet and slowly converges on an enemy satellite's path before intercepting it and exploding.
+ Long range.
+ Has a much longer launch window.
- Slow and easy to intercept.
How to get it: Precision ASAT Weapons (ASAT) — technology M_ASAT_ICBM.
Template: AntiSat.
Used by: ICBM Launchpad, Missile Silo.
Can be fired at: Spy Satellite, Space Shuttle.
| Stat | Base value |
|---|---|
range |
20 000 |
speed |
5 000 |
precision |
0.4 |
canbeintercepted |
0% |
maxelevation |
50 000 |
productioncost |
3 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Upgrades:
- With Advanced ASAT Weapons (
Advanced_ASAT):speed= 6 500canbeintercepted×0.75precision×0.5damage×1.5
Against targets with these traits:
canbeintercepted= 1: “Satellite Defence” (Satellite_Defence)
Satellite ASAT Laser (ASAT Laser)¶
A satellite-mounted laser capable of targeting and destroying other satellites.
How to get it: High-Powered Lasers (High_Powered_Lasers) + Space-To-Space Weapons (Space_to_Space_Weapons) — technology M_Laser_weapon_ASAT.
Template: AntiSat.
Used by: Laser Defence Satellite, Hunter-Killer Satellite.
Can be fired at: Spy Satellite, Space Shuttle.
| Stat | Base value |
|---|---|
range |
2 500 |
speed |
5 000 |
precision |
0.9 |
maxelevation |
10 000 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Satellite Launched ASAT (Satellite ASAT)¶
An anti-satellite missile which is fired from orbit, used exclusively by hunter-killer satellites.
How to get it: Space-To-Space Weapons (Space_to_Space_Weapons) + Advanced ASAT Weapons (Advanced_ASAT) — technology M_Satellite_ASAT.
Template: AntiSat.
Used by: Hunter-Killer Satellite.
Can be fired at: Spy Satellite, Space Shuttle.
| Stat | Base value |
|---|---|
range |
9 000 |
speed |
9 000 |
precision |
0.25 |
canbeintercepted |
0% |
maxelevation |
50 000 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Against targets with these traits:
canbeintercepted= 1: “Satellite Defence” (Satellite_Defence)
Ground-Based ASAT Laser (Ground ASAT Laser)¶
A massively powerful laser, capable of targeting overhead satellites, blinding their optics and thermally damaging their electronics until they are destroyed.
How to get it: Terminal Defence Lasers (Terminal_Defence_Laser) + Deadly Laser Weapons (Offensive_Laser_Weapons) — technology M_Laser_weapon_ASAT_Ground.
Template: AntiSat.
Used by: Laser Defence Complex.
Can be fired at: Spy Satellite, Space Shuttle.
| Stat | Base value |
|---|---|
range |
300 |
speed |
5 000 |
precision |
0.9 |
maxelevation |
10 000 |
Explosion:
std_bomb: damage 1, blast radius 0.05 km, full effect within 0.01 km
Electronic warfare, cyber and support effects¶
Body Armour (Body Armor)¶
Protective equipment used and worn by military personnel to help them survive in combat situations.
How to get it: available from the start — technology M_Body_Armor.
Template: No Attack.
Used by: Spec-Ops Team, Security Checkpoint, Army Division (Army Division), Forward Operating Base, Combat Engineers, Army Base.
Explosion:
No_Explosion: damage 0
Upgrades:
- With Improved Personal Army Equipment (
Improved_Basic_Protection): new appearance - With Basic Woven Body Armour (
Basic_Body_Armor): new appearance - With Improved Ceramic Armour (
Improved_Body_Armor): new appearance - With Composite Liquid Armour (
Advanced_Body_Armor): new appearance - With Powered Nanomaterial Armour (
Experimental_Body_Armor): new appearance
Espionage Support (Espionage_Buff)¶
Supports the efforts of your spies all around the world.
How to get it: available from the start — technology Espionage_Buff.
Template: No Attack.
Used by: Intelligence Center.
Aura / background effect — not shown in the weapon panel.
| Stat | Base value |
|---|---|
range |
20 500 |
speed |
1 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Situational effects:
- While under the lasting effect of Cyber Warfare effect:
range×0 - While under the lasting effect of EMP Blast:
range×0
Optics (Optics)¶
Equipment used by military personnel, especially reconnaissance teams, to visually locate and identify enemy forces.
How to get it: available from the start — technology M_Optics.
Template: No Attack.
Used by: Spec-Ops Team, Security Checkpoint, Army Division (Army Division), Forward Operating Base, Combat Engineers, Army Base.
Explosion:
No_Explosion: damage 0
Upgrades:
- With Portable Electronic Optics (
Portable_Electronic_Optics): new appearance - With Early Tactical Optics (
Tactical_Optics): new appearance - With Advanced Tactical Optics (
Advanced_Tactical_Optics): new appearance - With Light Unmanned Vehicles (
Light_Unmanned_Vehicles): new appearance - With Robotic Infantry Aids (
Robotic_Infantry): new appearance
Research Support (Research_Buff)¶
Supports the efforts of your researchers, allowing new technologies to be discovered more quickly.
How to get it: available from the start — technology Research_Buff.
Template: No Attack.
Used by: Research Center.
Aura / background effect — not shown in the weapon panel.
| Stat | Base value |
|---|---|
range |
20 500 |
speed |
1 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Situational effects:
- While under the lasting effect of Cyber Warfare effect:
range×0 - While under the lasting effect of EMP Blast:
range×0
Satellite Relay (Satellite Relay)¶
Sends and receives satellite communications which allows satellites to operate effectively.
How to get it: available from the start — technology M_Satellite_Relay.
Template: No Attack.
Used by: Satellite Relay Center.
Aura / background effect — not shown in the weapon panel.
| Stat | Base value |
|---|---|
range |
20 500 |
speed |
1 |
maxelevation |
99 999 |
Explosion:
std_torpedo: damage 3, blast radius 0.1 km, full effect within 0.025 km
Cyber Warfare (Cyber_Warfare_Debuff)¶
Initiates a cyber attack against an enemy civilian target. Different targets are affected by cyber attacks in different ways:
When used against an enemy city, it temporarily nullifies the espionage capabilites of that city and also reduces its science and espionage GDP outputs.
When uses against an espionage or research center, it temporarily nullifies the bonuses provided by the building.
When used against an enemy cyber warfare center, it prevents it from executing an attack of its own.
How to get it: Cyber Warfare (Espionage_4) — technology M_Cyber_Warfare_Debuff.
Template: CyberAttack.
Used by: Intelligence Center, Cyber Warfare Center.
Can be fired at: cities, Intelligence Center, Research Center, Cyber Warfare Center.
| Stat | Base value |
|---|---|
range |
20 500 |
precision |
1 |
Explosion:
Cyber_Attack_Hit: damage 0, blast radius 1 km, full effect within 1 km, lasting effect 60 s
Situational effects:
- While under the lasting effect of Cyber Warfare effect:
range×0 - While under the lasting effect of EMP Blast:
range×0